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Monogame layer background is not transparent in Xamarin Android

@Minh_Ng wrote: Is there any sample code to place 3d model on top of camera in Xamarin Android? I have try this by using FrameLayout following this guidance...

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Odd behaviour bounce

@MuntyScruntFundle wrote: Yes folks, another bonce problem. The code I have for calculating bounces is working 99%. Just every now and then one or both colliding objects decide to head off in an...

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Suggestion. Make the methods in Camera2D virtual

@Willy_Bender wrote: Hi, I'm using monogame extended and I think it's great. One thing that I think would make it easier for people extend your library (extenption) is to make the methods in Camera2D...

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Having matrix problems writing custom primitive/sprite batch

@tobopia wrote: Hey, I am writing a replacement for the SpriteBatch that also handles lines and such using the DrawPrimitives methods (and handles all the indices and such), for use in a Windows 2D...

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Finding bottlenecks.

@MuntyScruntFundle wrote: Hi folks. What do you guys use for finding bottlenecks and testing timing of routines? Do you just report on the total game time? Or use profiling software? Or, or.......

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good Skinned Model example?

@GeonBit wrote: I'm looking for a good, up-to-date tutorial or example for skinned model animation (how to write a custom pipeline for a skinned model, using the skinned effect, etc..) I found this...

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problem creating lights effectt. split screen and rotate

@jecv68793210047 wrote: i had problem creating lights effectts, i follow some tutorial and i got one. ok this that i have. NewSpriteEffectt,fx: sampler s0;texture lightMask;sampler lightSampler=...

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Handling random with delta time advice

@MuntyScruntFundle wrote: Hi folks. I have a sprite that moves around following a target, the target location is changed according to sprite proximity and the sprite direction vector is always...

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Trouble Building my First Pixel Shaders

@Correspondence_Pot wrote: I want to start using pixel shaders in my 2D Monogame project, but even the simplest one I find refuses to build in my Monogame Pipeline project. Here's the FX file: float4...

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Using GameTime in a new class.

@MuntyScruntFundle wrote: Hi there. I'm trying to write a small GameTime class for handling in game timers. In theory it should make life a little bit easier and give me a bit more control without...

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Eagle Island - Greenlight & Kickstarter

@Pixelnicks wrote: Check out Eagle Island on Greenlight now - if it's your kind of game, please vote! Eagle Island on Kickstarter Eagle Island on Greenlight Posts: 3 Participants: 3 Read full topic

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How to draw Texture from class?

@Obscene_Narwhal wrote: I am completely new to this, and I'm curious as to how to draw my texture 2D from Game1.cs the following is my Player.cs Snap 2017-04-10 at 23.15.16.png1186x612 13.3 KB Posts:...

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One more collision problem!`

@MuntyScruntFundle wrote: So, I hope this is the last collision problem I'm going to deal with for a long time! Everything is going quite well, my objects are bouncing off each other nicely, nothing...

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Monogame LightEffect Tutorial

@jecv68793210047 wrote: This is a tutorial about, How to aply a Simple lightEffect in a monogame program, First, you may have a sprite to cover in Dark and other to represent the light.i tried with...

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What is a "Monogame Shared Project" and how does it work?

@archnem wrote: Hi all: I've been away from Monogame for several months, but came back to a pleasant surprise - the 3.6 release! I've been messing about, and when I create a new project, I see...

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Add templates for Visual Studio Mac

@Majirefy wrote: Visual Studio Mac have all functionality of XS. So why not install templates for VS Mac? Posts: 2 Participants: 2 Read full topic

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[SOLVED] HLSL - Getting the Normalized ScreenPosition

@Alkher wrote: Hi ! I'm certainly doing something wrong. I'm drawings quads for particles and I also read from a depth texture (to not render them if needed to, and soft particles later)It used to...

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Creating gamedev tools...

@Lars_Nilsson wrote: Hello! I have been using Monogame for a while and come from a kind of XNA background. The reason of this topic is to find people who are interested in helping out with some code,...

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Rotate vector by random max degree

@GeonBit wrote: Whats the best way to rotate a vector randomly within a limited angle? For example, imagine a FPS game where you aim at a certain direction, but when firing a bullet it will shoot at...

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Articy Draft 2 SE steam keys are being sold on Bundle Stars for $5 bucks.

@Ed94 wrote: https://www.bundlestars.com/en/game/articy-draft-2-se Posts: 1 Participants: 1 Read full topic

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