Monogame layer background is not transparent in Xamarin Android
@Minh_Ng wrote: Is there any sample code to place 3d model on top of camera in Xamarin Android? I have try this by using FrameLayout following this guidance...
View ArticleOdd behaviour bounce
@MuntyScruntFundle wrote: Yes folks, another bonce problem. The code I have for calculating bounces is working 99%. Just every now and then one or both colliding objects decide to head off in an...
View ArticleSuggestion. Make the methods in Camera2D virtual
@Willy_Bender wrote: Hi, I'm using monogame extended and I think it's great. One thing that I think would make it easier for people extend your library (extenption) is to make the methods in Camera2D...
View ArticleHaving matrix problems writing custom primitive/sprite batch
@tobopia wrote: Hey, I am writing a replacement for the SpriteBatch that also handles lines and such using the DrawPrimitives methods (and handles all the indices and such), for use in a Windows 2D...
View ArticleFinding bottlenecks.
@MuntyScruntFundle wrote: Hi folks. What do you guys use for finding bottlenecks and testing timing of routines? Do you just report on the total game time? Or use profiling software? Or, or.......
View Articlegood Skinned Model example?
@GeonBit wrote: I'm looking for a good, up-to-date tutorial or example for skinned model animation (how to write a custom pipeline for a skinned model, using the skinned effect, etc..) I found this...
View Articleproblem creating lights effectt. split screen and rotate
@jecv68793210047 wrote: i had problem creating lights effectts, i follow some tutorial and i got one. ok this that i have. NewSpriteEffectt,fx: sampler s0;texture lightMask;sampler lightSampler=...
View ArticleHandling random with delta time advice
@MuntyScruntFundle wrote: Hi folks. I have a sprite that moves around following a target, the target location is changed according to sprite proximity and the sprite direction vector is always...
View ArticleTrouble Building my First Pixel Shaders
@Correspondence_Pot wrote: I want to start using pixel shaders in my 2D Monogame project, but even the simplest one I find refuses to build in my Monogame Pipeline project. Here's the FX file: float4...
View ArticleUsing GameTime in a new class.
@MuntyScruntFundle wrote: Hi there. I'm trying to write a small GameTime class for handling in game timers. In theory it should make life a little bit easier and give me a bit more control without...
View ArticleEagle Island - Greenlight & Kickstarter
@Pixelnicks wrote: Check out Eagle Island on Greenlight now - if it's your kind of game, please vote! Eagle Island on Kickstarter Eagle Island on Greenlight Posts: 3 Participants: 3 Read full topic
View ArticleHow to draw Texture from class?
@Obscene_Narwhal wrote: I am completely new to this, and I'm curious as to how to draw my texture 2D from Game1.cs the following is my Player.cs Snap 2017-04-10 at 23.15.16.png1186x612 13.3 KB Posts:...
View ArticleOne more collision problem!`
@MuntyScruntFundle wrote: So, I hope this is the last collision problem I'm going to deal with for a long time! Everything is going quite well, my objects are bouncing off each other nicely, nothing...
View ArticleMonogame LightEffect Tutorial
@jecv68793210047 wrote: This is a tutorial about, How to aply a Simple lightEffect in a monogame program, First, you may have a sprite to cover in Dark and other to represent the light.i tried with...
View ArticleWhat is a "Monogame Shared Project" and how does it work?
@archnem wrote: Hi all: I've been away from Monogame for several months, but came back to a pleasant surprise - the 3.6 release! I've been messing about, and when I create a new project, I see...
View ArticleAdd templates for Visual Studio Mac
@Majirefy wrote: Visual Studio Mac have all functionality of XS. So why not install templates for VS Mac? Posts: 2 Participants: 2 Read full topic
View Article[SOLVED] HLSL - Getting the Normalized ScreenPosition
@Alkher wrote: Hi ! I'm certainly doing something wrong. I'm drawings quads for particles and I also read from a depth texture (to not render them if needed to, and soft particles later)It used to...
View ArticleCreating gamedev tools...
@Lars_Nilsson wrote: Hello! I have been using Monogame for a while and come from a kind of XNA background. The reason of this topic is to find people who are interested in helping out with some code,...
View ArticleRotate vector by random max degree
@GeonBit wrote: Whats the best way to rotate a vector randomly within a limited angle? For example, imagine a FPS game where you aim at a certain direction, but when firing a bullet it will shoot at...
View ArticleArticy Draft 2 SE steam keys are being sold on Bundle Stars for $5 bucks.
@Ed94 wrote: https://www.bundlestars.com/en/game/articy-draft-2-se Posts: 1 Participants: 1 Read full topic
View Article