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Creating gamedev tools...

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@Lars_Nilsson wrote:

Hello!

I have been using Monogame for a while and come from a kind of XNA background. The reason of this topic is to find people who are interested in helping out with some code, find some bugs or just give general feedback.

The idea is to create some kind of "Tools" as part of a toolset, or whatever. So far I just entered beta with my "Model Viewer", which can be downloaded and used for free. I will probably try to develop some editors and stuff too, so that is why I kind of need to broaden myself socially with people who have experience in that area.

Anyway, please check it out and tell me if you wanna help out in any way! :slight_smile:

Note: Some of these tools will be released for free, but not all. Some of them might be used internally only.

Latest release: BoxWatchModelViewer_Release0.4

Latest changes:

  • New name! BoxWatch Model Viewer
  • Added open file dialog to select your 3D asset
  • Added option to hide or show inherited texture
  • Fixed a crash if non-3D .xnb asset is opened
  • Fixed a crash if texture is not available for the 3D asset
  • Minor UI improvements

Download
https://mega.nz/#F!IoAxSSqI!lTeCdOV2xPPU3x9MBs426Q

Thanks!

Posts: 5

Participants: 2

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