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InvalidCastException When Creating Animations

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@gabbage wrote:

Hi,
I am attempting to implement animations using MonoGame.Extended. I have used Astrid Animator to create a .aa file. My issue occurs when attempting to create a SpriteSheetAnimationGroup. All the files build correctly in Content.mgcb.
The error occurs on this line
var playerAnimations = Setup.ContentDevice.Load<SpriteSheetAnimationGroup>("Sprites/animation_player");

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