InvalidCastException When Creating Animations
@gabbage wrote: Hi,I am attempting to implement animations using MonoGame.Extended. I have used Astrid Animator to create a .aa file. My issue occurs when attempting to create a...
View ArticleBest Version Of Windows For MG Development
@BitBull wrote: Hi, I'm in the process of updating my (virtual) PC which is predominantly going to be used for MG development. I am pretty clueless when it comes to development on Windows as I do most...
View ArticleAdded scale to my draw and now it says im missing position or rectangle?
@Kasper_Kasper wrote: Before i added scale to the mix it drew my sprite animation just fine, but now i wanna scale it down it says that my position and/or rectangle is missing which makes no sense to...
View ArticleNo Garbage StringBuilder Wrapper class
@willmotil wrote: Ah success i think ok i think i've got a working No Garbage StringBuilder class made.I been tinkering with this on and off its looking pretty goodthe basic appends all seem to be...
View ArticleUnload textures
@Bartek_Piura wrote: Fast question... how to unload texture, that was loaded by Stream? Posts: 3 Participants: 2 Read full topic
View ArticlePipeline Automation
@MuntyScruntFundle wrote: Hi there. Is there a way to programatically add items to an mgcb file? I'm doing a lot of testing with models and the process of copying/adding/building/copying/running is...
View ArticlePipeline Font Bug
@MuntyScruntFundle wrote: It seems the pipeline tool expects SpriteFont file names to be no longer than 18 characters in length, plus .spritefont. So I can build "c:\temp\arial.spritefont" but I can't...
View ArticleIndexing Vertexs Algorithm
@Mattlekim wrote: Hi everyone I am having issues with my algorithm for indexing my vertexs. Here is my code. public void IndexAllVertexs() { if (HaveIndexsVertexs) return;...
View ArticleRectangle intersects detection issue
@repstyle_ wrote: Let's say i make a moving rectangle A overlapping another rectangle B (not moving).Usually, when A meets the very 1st pixel of B, we can detects this situation by using the...
View ArticleDoes MonoGame not allow large textures like (20,000 x 1,000)?
@Anonymous wrote: It runs perfectly when I load the texture that's smaller but when I increase the image size to 20,000 by 1,000 pixels it gives me this error Pasted image941x451 60.5 KB I'm using...
View ArticleOpenGL/DirectX & Reach/HiDef basics?
@lozzajp wrote: Hi all, I am reading up on some things and getting into graphics a bit more and trying to understand how it works, mainly with MonoGame. I now understand what DirectX and OpenGL (and...
View ArticleGRINDER is back! Tons of improvements, and an all new level :-)
@monopalle wrote: Hello world! I have added a NEW level to my game, complete with new enemies, new features, and new bosses. For a more extensive game description, including pictures of level 1,...
View ArticleWhy does this simple code not work as intended?
@Kasper_Kasper wrote: I have these buttons that when pressed become toggled, and at the same time untoggles the ohter 7 buttons to make only 1 of the toggled at all times. It works to some degree, but...
View ArticleInverting Y Axis
@JasonBricco wrote: Hi! This is my first post here, and I'm brand new to MonoGame. I come from using Unity for about four years. Unity's y axis puts 0 at the bottom and positive y goes upwards....
View ArticleUse Animation (bones ) of my 3D model
@Juan_Quiroga wrote: Hello everyone. First, I speak Spanish. I am not write with the help of a translator may be little understood. I am very new to monogame , I have managed to import 3D models (made...
View ArticleTexture2D.SetData for DXT textures
@sampereira wrote: Hi,For the last two years I was able load DXT textures both in Windows and Linux directly from a file. This week I updated to MonoGame 3.5.1 and this sample code works perfectly in...
View Article[SOLVED] MonoGame drastically drops FPS at higher resolutions
@Milun wrote: Hello. I'm making a 3D with MonoGame, and up until now I've had the window size set to a nice 640x480, and the FPS when unrestricted has always been above 60 FPS, regardless of how much...
View ArticleShader code dropping normal definition when translating to GLSL - maybe...
@littlebeast wrote: I'm trying to make a shader that is specular enabled, but I can't seem to get the normal passed in to my fragment shader. My shader code:struct VertexData{ float4 position :...
View ArticleAndroid apps on Linux
@David_Tordera wrote: Hello all, Surely it's a question hundred times responsed: Can I develop Android apps (.apk) using monodevelop (5.1) + monogame (3.5)? If so, how must I do (seems not to appear...
View ArticleConsole-like interface
@tstirler wrote: I'm trying to have a console-like interface in a program I'm writing, but I can't wrap my head around how to do this most efficiently.What I had in mind first was to just use...
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