@kosmonautgames wrote:
Hi,
I can't load a 32 bit texture (it's a single, only one channel, R32_float (or R16_float for that matter)).
I'm not very familiar with debugging the content pipeline importers.
Here is the file
https://drive.google.com/open?id=0B5WzekweeryvbTNtSmZKc09rckUIt should be noted that it has something to do with the header file
Microsoft.Xna.Framework.Content.ContentLoadException: Unsupported DDS_HEADER_DXT10 struct found at Microsoft.Xna.Framework.Content.Pipeline.DdsLoader.Import(String filename, ContentImporterContext context) at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context) at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context) at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)
EDIT I noticed the title is about cubemaps, my bad, this is not a cubemap, just a plain texture.
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