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Cannot import 32bit dds files

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@kosmonautgames wrote:

Hi,

I can't load a 32 bit texture (it's a single, only one channel, R32_float (or R16_float for that matter)).

I'm not very familiar with debugging the content pipeline importers.

Here is the file
https://drive.google.com/open?id=0B5WzekweeryvbTNtSmZKc09rckU

It should be noted that it has something to do with the header file

  Microsoft.Xna.Framework.Content.ContentLoadException: Unsupported DDS_HEADER_DXT10 struct found
     at Microsoft.Xna.Framework.Content.Pipeline.DdsLoader.Import(String filename, ContentImporterContext context)
     at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)
     at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)
     at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)

EDIT I noticed the title is about cubemaps, my bad, this is not a cubemap, just a plain texture.

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