Cannot import 32bit dds files
@kosmonautgames wrote: Hi, I can't load a 32 bit texture (it's a single, only one channel, R32_float (or R16_float for that matter)). I'm not very familiar with debugging the content pipeline...
View ArticleGPU tessellation with MonoGame ?
@Alkher wrote: Hi ! Is it possible to use the GPU and Dx11's tessellation with monogame without compute/geometry shaders ?While reading a PDF which talked at some time about "DomainShader" which is...
View ArticleMove my character with accelerometer/tilt sensor
@juju wrote: I'm working on a shmup and would like to try moving the player's ship by tilting the phone. How do I do it? Could anybody point me to a good tutorial on this? Posts: 1 Participants: 1...
View ArticleNot all meshes are applying transparency correctly
@LeonardoLimaAlmeida wrote: Hello everyone! I have a model of a ship, where the flags and ropes have textures with transparency.My model has 5 meshes (body of the ship, set of flags, another set of...
View ArticleClosest point on OBB to given point
@torshid wrote: Hi, I found a very nice class implementing an OBB here (BoundingOrientedBox). I would like now to find the point on the OBB which is the closest to a given point. The point I give...
View Article[SOLVED] Can't build Cross-Platform project
@Gertyerteg wrote: I installed the project templates inside of Visual Studios 2017 from my laptop and created MonoGame Cross Platform Desktop Project. When I tried to build and run, it throws an...
View ArticleTiny Planet Defense - LD38
@RafaelAlmeida wrote: Tiny Planet Defense is a tower defense game, where you place weapons around the orbit of your planet to defend against an alien invasion. We made it within 72 hours to the Ludum...
View ArticlePlay Eagle Island!
@Pixelnicks wrote: Procedurally generated platformer Falconry Cute pixel art graphics Simple gameplay What more is there to say? Check it out! https://pixelnicks.itch.io/eagle-island Posts: 4...
View ArticleHexagonal Tle Mapboard Mathematics and Calculations
@SNaidamast wrote: For those who want to develop historical strategy simulations with Monogame using hexagonal tile map-boards, I have found an excellent resource to help you get started with some of...
View ArticleSimple 2D Camera
@Spool wrote: Hello, through my Monogame adventures I have pieced together a camera for 2D games. It has code in it from all over. Not all of it is my own but I've lost track of the snippets that I...
View ArticleNeed a Save Game Example
@LowKelSolutions wrote: Pasted image740x556 27.4 KB Posts: 5 Participants: 3 Read full topic
View ArticleGraphicsAdapter.Adapters returns only Primary monitor
@leonardon wrote: Hi, I have been searching for this everywhere and never found the answer. I am developing a feature to allow the user to select which monitor to run the game. I have two monitors,...
View ArticleInformation/ menus/ user input.
@MuntyScruntFundle wrote: I'm sure people have built some stunningly complicated classes and pretty complete containers for building menus, drop downs, text and user input. The depth of my toes in...
View ArticleMonogame Extended?
@MuntyScruntFundle wrote: I don't suppose anyone has thought of porting Monogame Extended to VB? I really want to try out the particles. Posts: 2 Participants: 2 Read full topic
View ArticleHow can I add some functions to Monogame files?
@Betamorfosis wrote: Hi there, I'm trying to develop a monogame application for Virtual Reality using Oculus Rift and I need to add two really simple functions to Monogame in order to make my tutorial...
View Article2d array HELP
@G_CaptainSpace wrote: Hello, I'm new to monogame and i have a school project to make a sokoban. I dont get how i can create a 2d array where i'll put my differents sprites (wall,player and...
View ArticleThe use of a fixed time step
@Maybeking wrote: Hi, I'm working on a platformer with Monogame and I'm currently working on my (little) game engine. I got inspired by the engine of Matt Thorson named Monocle and I see that he's set...
View Article[HELP] How to calculate throw trajectories?
@THakker wrote: I'm trying to figure out how to calculate trajectories for throwing objects like grenades, axes, cannon balls etc. I got this example for Unity working to some degree:...
View Article[SOLVED] 3D coordinate system
@11110 wrote: is the 3d coordinate system in XNA is different with monogame? Posts: 2 Participants: 2 Read full topic
View ArticleContentManager not loading content
@James_Anderson wrote: Hi there, I'm having a strange problem when trying to load in a content using a resource manager. When I try load one of two things happens. Either the load function throws an...
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