@Gertyerteg wrote:
I installed the project templates inside of Visual Studios 2017 from my laptop and created MonoGame Cross Platform Desktop Project. When I tried to build and run, it throws an error:
"The MonoGamePlatform property was not defined in the project! It must be set to Windows, WindowsGL, WindowsStoreApp, WindowsPhone8, MacOSX, iOS, Linux, RaspberryPi, Android, Ouya, NativeClient, PlayStation4, or PlayStationMobile.".
However, I can run the project on my computer running Visual Studios 2015.
I'm using Monogame 3.6
Hopefully someone knows the answer to this---
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