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The use of a fixed time step

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@Maybeking wrote:

Hi,
I'm working on a platformer with Monogame and I'm currently working on my (little) game engine.
I got inspired by the engine of Matt Thorson named Monocle and I see that he's set the IsFixedTimeStep to false.

What are the effects ?

I mean i know what this do but there is no negative consequence on the update or the draw phase ?

Does the game still draw a static number of frames per second ?
Or maybe he fixed the timestep himself but I didnt see that anywhere.

So what is the best way to make my engine fast enough to hold a lot of entity (if fixed time step slow down my game) ?

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