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Weird Input behavior, possibly related to frame rate

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@DedruPooru wrote:

Hi again

I'm currently testing my game on virtualized Ubuntu.
If my fps is low, Input keeps happening for a while after I have released keys after holding them, and weird thing is that it thinks that I'm repeatedly pressing the keys instead of holding them.

Input system is nothing special: compare previous frame's keyboard state to current frame's state, and save the data to "pressed", "released" and "held" bools.

Is this related to how MonoGame handles low frame rate, and is there way to stop this behavior?

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