Quantcast
Channel: Community | MonoGame - Latest topics
Browsing all 6821 articles
Browse latest View live
↧

Weird Input behavior, possibly related to frame rate

@DedruPooru wrote: Hi again I'm currently testing my game on virtualized Ubuntu.If my fps is low, Input keeps happening for a while after I have released keys after holding them, and weird thing is...

View Article


mouse state ScrollWheelValue returns 0 all the time

@mgan wrote: protected override void Update (GameTime gameTime) { MouseState mouseState = Mouse.GetState (); Console.WriteLine("scroll :" + mouseState.ScrollWheelValue); } this alway returns 0 (after...

View Article


Class Structure Question

@MuntyScruntFundle wrote: Hello again folks. I realise this is a general coding question and not a specific MonoGame issue, but you folks do a lot of this coding lark and I'd sooner ask people who...

View Article

About Particles Instancing and textures

@Alkher wrote: Hi ! Is it possible to pass a Texture in a VertexDeclaration used to feed instances with the data, to have the particles draw, say... 2 (ore more) different textures ?Or is Instancing...

View Article

Running my application outside of the development environment - help?

@BlackholeMG wrote: Hello! I'm currently developing my first MonoGame project. It's been a learning process for me, as this is not only the first time I've worked with MonoGame, but also the first...

View Article


Image may be NSFW.
Clik here to view.

SpriteFont quality

@Ravendarke wrote: I am having some issues with spriteFont quality. Using monogame 3.6 Left one is from photoshop, right one is from monogame, no rescaling or anything. Also left text is font size 20,...

View Article

Image may be NSFW.
Clik here to view.

Exit(); not allowed When referencing monogame windows DX

@Allogonist wrote: I have run the windows installer for Monogame 3.6 and told my project to reference monogame for windows desktop (directX) and as you can see I can't call Exit(); Also on windows 10...

View Article

Image may be NSFW.
Clik here to view.

(Help) Cascaded Shadow Maps 3.5(worked) 3.6(don't worked)

@11110 wrote: can someone help me with this demo, i cant make it work in the latest version. it' don't show any shadow. It work on monogame version v3.5. Capture.PNG1009x752 9.8 KB My version source...

View Article


Image may be NSFW.
Clik here to view.

[SOLVED] Byte4 vertex element not working

@wingmanx7 wrote: I made a custom vertex declaration by copy-pasting the VertexPositionNormalTexture code from the monogame source and changing the position type from Vector3 to Byte4. When I debug...

View Article


Character class inheritance

@juju wrote: I realize this might not be exactly a Monogame-exclusive quesion, but I'm no sure where else to go. I'm trying to have the following: -A "Character" class, from which I can inherit to...

View Article

Texture arrays?

@MuntyScruntFundle wrote: I know they're usually frowned upon, but I have the following problem. I have 10 items, and each of them have 5 animated states. So for each object I have 5 sprite sheets....

View Article

Nesting Rendertargets works only partially

@nebosite wrote: I am employing a nested rendertarget strategy as a way to manage clipping and group transformation in a 2D environment. I've found that the nesting works only 2 levels deep. I've...

View Article

Image may be NSFW.
Clik here to view.

Is there any sort of capsule collision library/package?

@Ed94 wrote: I'm getting to collision mechanics for the game and noticed there were only BoundingBox and BoundingSphere to choose from from Monogame for 3D mechanics. While this is perfectly fine for...

View Article


Image may be NSFW.
Clik here to view.

Integrate Gameobjects in a tiledmap (at runtime)

@Gonstep wrote: hey guys,i have a Tiledmap which is being renderd perfectly. Now i want to build dynamic gameobjects (e.g. a player) which are not in the tiledmap.tmx stored and change (position) at...

View Article

Image may be NSFW.
Clik here to view.

"Live" desktop wallpaper using monogame as backend.

@Icecream-Burglar0 wrote: I've just released a project I stopped hacking on a few months ago.It's pretty early stages, probably I would call it pre-(pre-alpha) I've only tried it on Windows 10 and...

View Article


Image may be NSFW.
Clik here to view.

Render HDRI 32bit/channel problem

@11110 wrote: actual color look like this but when i try to render it in monogame it look blue. may i know is actually monogame not support hdr 32bit image or my problem? image.png620x567 402 KB here...

View Article

Black screen instead of Splash screen

@monobeginner wrote: Hey, I'm facing problem with Splash screen on Android. I show splash as activity's background but it shows splash for very short time, then black screen for about 4 seconds, and...

View Article


Game.EndDraw take 77% of draw time

@Payet_Romain wrote: Hi, I found something strange with MonoGame behavior. I have two computers for my test: Desktop: i7 5820k + GTX 1080 Laptop: i5 2410M + GT540M the two computers have windows 10...

View Article

Image may be NSFW.
Clik here to view.

Collision detection 3d and 2d

@Mikele_Di_Lando wrote: How to make it so that the model does not go beyond the intended boundaries?How can I do the collision detection? image.png820x622 448 KB Thanks! Posts: 1 Participants: 1 Read...

View Article

sourceRect and destRect naming problem

@Bulent_Gozen wrote: hi all. Im working on a game. There I've a planet which turns around itself and moves also. It has a sourceRect and destRect. So that the frames are cut and shown after each other...

View Article
Browsing all 6821 articles
Browse latest View live