@Gonstep wrote:
hey guys,
i have a Tiledmap which is being renderd perfectly. Now i want to build dynamic gameobjects (e.g. a player) which are not in the tiledmap.tmx stored and change (position) at the runtime (depending on userinput). Whats the best way to do this? Can i manually create and update tiledmap objects and 'feed' them into my map? I think i need them to be integrated in the map so i can later on do collision decetion with the map and stuff like that, right?
Thanks in advance for any help
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