@JasonBricco wrote:
Hi! This is my first post here, and I'm brand new to MonoGame.
I come from using Unity for about four years. Unity's y axis puts 0 at the bottom and positive y goes upwards. MonoGame (and several other libraries) doesn't do it this way, instead putting y = 0 at the top.
I'm currently trying to move a Unity project over to MonoGame due to being fed up with Unity's limitations. On top of it being completely unintuitive and confusing for me to do it how MonoGame does it, the code is not built to work that way.
I'm wondering: is there any way to flip the Y axis to do it the way I'm used to?
I've searched through all the posts I could find online and came across things such as:
-> Get used to it, that's how most libraries do it!
Hopefully there's a better option...
->Multiply with a scale matrix that has -1 as the y component.
This prevents everything from rendering. One person had said that this was due to culling (had to reverse the cull direction), but even setting it to CullNone didn't fix it for me - still nothing rendering.
Is there anything I can do about this or must I follow the 'get used to it' advice?
Thanks in advance.
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