@Milun wrote:
Hello. I'm making a 3D with MonoGame, and up until now I've had the window size set to a nice 640x480, and the FPS when unrestricted has always been above 60 FPS, regardless of how much I had going on at once:
My game has 3D collisions, as well as animations, so there are quite a few calculations being done at once. However, even after I filled the room with much more actors than the game would ever have (shown in snapshot), the framerate didn't get too seriously affected (still keeping above 60 FPS). When I tried to set my resolution to 800x600 to get a hi-res snapshot, the frame rate dropped tremendously (it could barely reach 50).
What could be causing this? I've tried not rendering the animated skeleton and running an empty room and I still got the same slowdown.
Thanks in advance
P.S. My highest texture size is 256x256.
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