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Embedded Textures in FBX files

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@skyemaidstone wrote:

Hi guys,

I'm a bit stumped trying to convert my old XNA 4.0 project over to MG finally.

In XNA 4.0 I embedded my textures in my models when I exported from Softimage (I have 3DS Max but I'm not so good at using it).

For some reason the FBX Importer in Monogame still seems to want to look some folder for a missing texture.

Do I need a separate folder for my model textures or something and then export my models without their textures? Or do I need to export them differently? I'm not sure why it doesn't just work the same as the XNA Importer unless i'm missing a setting somewhere.

I have searched and found a few people with similar problems but didn't see an answer, besides most of the posts were from 2 years ago+.

Thanks in advance.

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