@willmotil wrote:
To say i normally load from the content pipeline which is fine for like a intro video or such.
VideoController.video = content.Load(FileName);
However lets say i want to allow the user to select a video from file in any folder on his drive to load it and play it. I wouldn't want to have to build the file after the game is already installed or running.
Something like.
var s = GetUserSelectedFullFilePath();
VideoController.video = Video.FromFile(s);I don't see anyway to do it directly but id like to have that functionality is there a way to do this ?.
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