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Collision detection

@Maybeking wrote: Hello !Me again with my game engine ! I have an other little problem with my physic engine ...I take some pieces of code of Humper (https://github.com/aloisdeniel/Humper) to make a...

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Is it possible to load a video in from file. Not thru the content pipline.

@willmotil wrote: To say i normally load from the content pipeline which is fine for like a intro video or such. VideoController.video = content.Load(FileName); However lets say i want to allow the...

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c# question

@Mattlekim wrote: I know this is not technical the correct place but I'm not a member on any other programming forum so am hopping you can help me out. I have the follow code. uicomponates.Add( new...

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Huge memory usage on some machines

@THakker wrote: Hi yet again I have weird problem with my DesktopGL game. On some machines my content loading eats huge amount of memory (2-3GB) leading to System.OutOfMemoryException. Its hard to...

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Monogame on windows + Visual studio code

@coby wrote: Hi, Does anyone know if it's possible to use Visual studio code to run monogame applications on windows? I've seen some old threads about this but nowhere is it claimed that it either...

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Bug with windows desktop directx and maximize

@Mattlekim wrote: Hi iv noticed what I think to be a bug with the scaling when maximizing screen.If I make the window bigger by dragging the edge of the screen. monogames correctly changes the...

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Cannot Install Templates on VS 2017

@MarlonSecundo wrote: I already tried to reinstall the monogame and the visual studio but it did not work. : / Posts: 4 Participants: 3 Read full topic

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(Question)Triangle culling

@11110 wrote: is possible to implement triangle culling in monogame? how it work? Posts: 7 Participants: 4 Read full topic

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Fullscreen bug with low resolutions

@CSharpCoder wrote: The resolutions are taken from GraphicsAdapter.DefaultAdapter.SupportedDisplayModesMy screen is 1920x1080Any resolution above 1280x960 works fine in fullscreen. However 1280x960...

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Animation and fbx

@skyemaidstone wrote: I've just about got everything working now from porting to mg from xna. The only thing left is animation. Im using my own content processor based on an old xna project someone...

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SoundEffectInstance - Memory consumption

@CKalt wrote: Hey, I am working on my own game using MonoGame v. 3.6.Currently, I am implementing the sound of my game, where I am using SoundEffectInstances to play some background music.I have read...

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Where can I download Monogame Visual Studio Templates?

@DanielG wrote: I accidentally messed up one of the Monogame templates for Visual Studio. Is there a place I can download it without reinstalling Monogame? Posts: 1 Participants: 1 Read full topic

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Keyboardinput delayed

@harryh100 wrote: Hi there, in some of our apps we have the problem that the keyboard input on Windows 10 is delayed (iskeydown) which makes the game possible to play. If you press a key it will be...

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zbuffer rendering problem

@Mattlekim wrote: Hi I have an issue with may game. I render the world and that works fine.When I load up my building select menu it previews the building.The problem is the depth buffer stops part of...

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what program do you use to draw images?

@Bulent_Gozen wrote: hello everyone,i use paint and a sprite maker program. but my friends find my images too simple. should I use different programs to create more realistic images? could you tell me...

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freetype6.dll error.

@congeokar wrote: I have a computer with windows 10 and visual studio 2017for community. I have installed from the site monogame 3.6(the latest) . Trying pipeline for .spritefont appears the known...

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Print to page

@TheGrovesy wrote: Hi there. I want to create an application to allow someone to design table top board games. The ideas is you can add floor textures, add walls and then drag drop images to add...

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Playing video on Android

@Looney wrote: Hello, I am trying to play a video (mp4) on the Android platform but I am currently having some issues. I have tried to use the VideoPlayer class as seen in this sample:...

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Building for Mac/Linux on Windows with Visual studio

@Jijjy wrote: Hi, I have a solution with DesktopGL and Android projects sharing code in a PCL. It currently builds fine for Windows and Android, but I want to be able to build for Linux and macOS -...

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How to obtain the underlying backbuffer render target

@Ultima124 wrote: I'm trying to implement a screen shot function but I can't find out how to obtain a reference to the underlying backbuffer render target. Whenever I worked with native DirectX I...

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