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Monogame 3.5 Stencil buffering.

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@Mathias_Prisfeldt wrote:

Hello!

Im having some pixel trouble when using a depth stencil buffer for a mask and a texture when running my 2d game.

The mask stencil is rejecting the pixels outside itself, but the problem is that you can clearly see where its cutting off the pixels, like its not using any anti aliasing.

Code that im using to render mask and texture with.

I wanted to know if theres a way for it to blend out the pixels where it cut or something, im not an expert on this matter.
Please do ask question, it can only help!


Here's a picture of the problem in action.

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