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Monogame 3.5 Stencil buffering.

@Mathias_Prisfeldt wrote: Hello! Im having some pixel trouble when using a depth stencil buffer for a mask and a texture when running my 2d game. The mask stencil is rejecting the pixels outside...

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Problem: error CS2012

@Sean_Yayzer wrote: Hello everyone I am new to mono game and am trying to create a 2d platformer. Everytim I try and run the debugger on my PC I get this error. error CS2012: Cannot open...

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Getting the source code working with the SDL update?

@SoundGoddess wrote: I cloned the develop branch with this: git clone -b develop https://github.com/mono/MonoGame.gitgit submodule update --init Then I generated the solutions using Protobuild.exe....

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Why rotate a sprite is simple and rotate a rectangle is damn complex ?

@repstyle_ wrote: All is in the title but for more info : If you want to rotate a sprite, it's easy, you use the method : SpriteBatch.Draw (Texture2D, Vector2, Nullable, Color, Single, Vector2,...

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visual artifact with spritesheet animation library

@SoundGoddess wrote: I created a custom library to load up and animate RPG Maker compatible character sprite sheets. These are set up as one or more groups of 3x4 or 4x4, with the rows being for...

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MonoGame DesktopGL Audio broken on Windows?

@racerxdl wrote: Hi all, So I was playing with MonoGame here across my Windows Machine and Linux Machine. I liked it a lot so I started porting one of my C++ Games to C# with Monogame. So I had a...

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Help! - SharpDX Exception when trying to Load Song under Win7 x86 ...

@Absolute_Beginner wrote: Sorry if this post might be in the wrong place... I'm a total newbie and played around a bit with Monogame 3.5 / Visual Studio 2013 for Desktop. I tried to play background...

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Monogame networking over internet?

@MasterQuestMaster wrote: I found an XNA tutorial which uses the networking features.Are those features supported in monogame? I would guess so, since it's basically a better XNA, but I would like...

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Drawing a Texture2D with a transparent background

@vcRobe wrote: Hi there, I've a texture with the background color in black. I need to draw it using SpriteBatch.Draw() but I don't wanna it to draw the black color. I've tried changing the...

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Open Solitaire - Open Source Classic Solitaire Game (Alpha 1)

@SoundGoddess wrote: I've been working on this for a few weeks now. Still trying to work thru some bugs but it's at least to a state where it's playable if you do a few workarounds for the GUI...

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500k draw Rectangle

@dongdong wrote: Hi. I'm DrawRect to mono. but 5000 drawRect is very slow ...( 10 less FPS..) how can 500k rectangle(just simple Rectangle..need) .. Using 3D ? Thank you... Posts: 12 Participants: 4...

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Simple way to use .OGG bg music and .OGG sound effects ?

@Absolute_Beginner wrote: As the topic says... I'm pretty new with MonoGame and programming, and all the info I found online (with OpenTK, NVorbis etc. etc.) wasn't really understandable for me, so......

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SDL2 backend corrupts memory after Sdl.PollEvent()

@RHY3756547 wrote: Hello, I recently attempted move FreeSO to the latest development version of monogame, but I'm having an unusual error with SDL I just can't shake. The game window opens, but then...

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Pong rebound algorithm advice

@Blackstar wrote: Hi all, I'm sure this topic has been done to death, but I'm hoping to approach it in a slightly different way. Admin, please feel free to move this if it's in the wrong place (go...

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Deploying in Xbox 360

@vcRobe wrote: Hi there, I'm creating a very simple 2D game and I'm the initial phase of development but I want to be able to play the game in an Xbox 360. Is it possible to deploy a game to Xbox 360?...

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error-spritefont-not-implemented

@Kasper_Kasper wrote: Im having a really weird problem, for some reason why i create fonts with the pipeline tool they are moved to the content folder of another project, dont know why this happens,...

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Problem: System.TypeLoadException on OpenTK on MacOS

@wentbinary wrote: Hello all, I'm in need of some assistance, because I can't understand the source or cause of this problem. I'm used to games on windows, but It is the first time I'm using OSX to...

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Current State of Windows/Linux Solution

@ashes999 wrote: About a year ago, I asked if it was possible to create a single code-base that builds both Windows and Linux games with MonoGame. The answer was "sort of":- Protobuild works, but I...

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Compute Shader

@kosmonautgames wrote: I posted it in the suggestions already, but actually something I would like to hear more about. I guess ComputeShader is not implemented nor planned for MonoGame right? Would...

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Matrixs

@Mattlekim wrote: Hi Ill try and explain what I'm trying to do. Basically I have a custom modal that I have built. The modal has a position and rotation. Each modal has a collection of parts. Each...

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