@r4tch31 wrote:
Hello All,
I'm wanting to automatically generate lower resolution textures at build time for each texture for an FBX model. Essentially generating the texture packs at compile time in a custom pipeline.
I've been playing around with the pipeline extensions but have been having trouble finding a way to shrink a texture during the TextureProcessor call and then saving this modified texture separately. If MipMaps are generated, is there a way to save each one separately?
Thanks in advance.
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