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Realtime speech.

@MuntyScruntFundle wrote: Two things concerning sounds: Has anyone tried bolting in any speech classes to generate realtime text to speech? How 'background' is loading content if you want to...

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Receiving an error trying to use latest version of DesktopGL framework

@nac0n wrote: I get an error trying to compile the code received when creating a new solution: {Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!...

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Sprites Sheet

@MarlonSecundo wrote: Why most sprites are like a matrix and are not horizontal? Charactervector.png400x599 3.62 KB Charactervector-sheet-sheet.png1200x150 3.06 KB Posts: 4 Participants: 3 Read full...

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Need help building iOS MonoGame Project on Windows.

@RebelBox wrote: Hey guys I'm trying out MonoGame by building a cross platform project. I am using Visual Studio 2017, on Windows. I have a single solution with 3 projects. Dorothy.Android (The...

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Network usage. ??

@MuntyScruntFundle wrote: The current game I'm working loads everything locally, there is no network code in the game at all, and yet when I start the game my network report in the Resource Monitor...

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Hexagonal Maps – Part III: Selecting A Tile\Hexagon

@SNaidamast wrote: I have published a new article detailing the next phase of my development for a strategy game with hexagonal maps. This new article describes a non-mathematical way of implementing...

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HELP With Overlaying an Image on Top of Another (Image Combining)

@SNaidamast wrote: Hello... I am now researching how to overlay one image on top of another but I am having a hard time finding any material that could help me with this task. What I want to do is...

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[suggestion] text is contentn pipeline tool hard to read

@Jan_Hattig wrote: HI I just migrated to monogame I like the content tool good workalso like the filter and the way everything is preseted <3 But I have a little problem: =>>> the error...

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Missing c++ dependencies in the SDK installer

@Levi_G wrote: I just installed the Monogame SDK on my "fresh" build server and I had some errors while building. As it turns out the SDK doesn't install the c++ redistributables Assimp and FreeImage...

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Crash when closing game window

@Mattlekim wrote: Hi, First off I'm using DirectX version and running 1.6. When I call the Exit() command my game closes fine, no problems what so ever.However if I close it using the "x" on the game...

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How cut a texture for sprite strips whitout Update() ?

@Jimmy_MacFly wrote: HiHow cut a texture for sprite strips whitout Update() , just with the Draw().thanks you. Posts: 2 Participants: 2 Read full topic

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fastest way to draw lots of simple mesh as possable

@Creta5164 wrote: Hello, community. I want to make "as many defined shapes (meshes) as possible" within the "scope of creative expression".All the meshes share a static texture.(for example, star,...

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Automatic Texture Pack Generation at Build Time.

@r4tch31 wrote: Hello All, I'm wanting to automatically generate lower resolution textures at build time for each texture for an FBX model. Essentially generating the texture packs at compile time in...

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DLLNotFoundException || Nothing works

@Erik wrote: Hey community,i'm absolutly angry, no partience more and dont know what to do after i testet every solution that i found for my problem. Error code: C:/Users/Erik/Documents/Visual Studio...

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Content include raw asset file when build?

@GarlicDipping wrote: Hi, I'm new to Monogame and having hard time getting used to this framework. I wanted to test cross-platform project in VS 2017, and somehow achieved this with 'shared project'...

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Export collision detection infos from .tmx TiledMaps

@Erik wrote: Hey, I'm trying to import collision detection infos from my TiledMap (.tmx) created by Tiled Map Editor (http://www.mapeditor.org/ ). I wanna getting the infos about created areas in the...

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McGuire ScreenSpaceReflections

@Kwyrky wrote: Hi, I made an attempt to implement SSR as described by Morgan McGuire but unfortunately it did not work to this day... Here the algorithm is described (source included):...

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What are Mono's multiplayer limitations and possibilities

@juju wrote: I'm working on a little project with a friend in Mono 3.6. Recently, we've started exporting to other platforms, like the Windows Phone and the Xbox One, and that led to us talking about...

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Rendering models that contain transparent and non transparent parts

@GeonBit wrote: Lets say I have a car model with both solid and transparent parts (car body and a windshield you can see-through). And lets make it even trickier - I also want to render a driver...

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Has anybody seen/tried to interop with this gui lib and monogame yet?

@Icecream-Burglar0 wrote: I just ran into https://github.com/AvaloniaUI/Avalonia and immediately thought it might make a good candidate for use with monogame.From what I can tell, it's the...

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