@ed022 wrote:
After puzzling over it for a few hours, I can't seem to find any way to access the audio data buffer from a loaded SoundEffect.
I have an MP3 that I've imported via the Content Pipeline Tool. I can load it as a SoundEffect, but I'm trying to access its internal byte[] data, namely so as to push portions of it to a DynamicSoundEffectInstance. I see that there is a SoundBuffer member inside the loaded SoundEffect, which seems to contain exactly what I want, but it is inaccessible from my project. Can we make this public, or somehow else allow reading from this buffer? Or is there another solution that I'm overlooking entirely?
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