Passing matrix by ref or by val?
@GeonBit wrote: Performance-wise, is it recommended to pass around matrices by reference or by value? Will it give any measurable boost / might mess up something in MonoGame? (I know the difference...
View ArticleGeonBit engine first release!
@GeonBit wrote: Some of you may know GeonBit.UI, the UI system I wrote for MonoGame. GeonBit.UI was part of a larger project, GeonBit engine, which is finally ready! Or at least ready enough to be...
View ArticleiOS RenderTarget2D Corrupting GL State
@henry_lisowski wrote: So I'm diagnosing a crash I have when porting over to iOS, and I've narrowed it down to the following: At some point in the update loop, I create a new RenderTarget2D using the...
View ArticleAndroid GC.WaitForPendingFinalizers() in Debug mode causes freeze
@GarlicDipping wrote: Hi, during testing my monogame test project, I found out that when I run GC.Collect(); GC.WaitForPendingFinalizers(); My app freezes. The strange thing is, if I build & run...
View ArticleCasting to other screens, Remote Desktop, Chromecast, Steam Link, etc???
@IceIYIaN wrote: Is casting an ability of MonoGame? What's the function that calls this or are you required to create the code for specific platforms? Posts: 2 Participants: 2 Read full topic
View ArticleHow do we get a c++ dx11 texture to render in monogame from a separate thread?
@cps wrote: We currently have a dll which does some custom rendering which we would like to use with Monogame. The appropriate c# bindings have been created and we are able to pass a texture (grabbed...
View ArticleInaccessible audio data
@ed022 wrote: After puzzling over it for a few hours, I can't seem to find any way to access the audio data buffer from a loaded SoundEffect. I have an MP3 that I've imported via the Content Pipeline...
View ArticleIs/When will Vsync be supported on UWP platforms?
@2_0_studios_da wrote: With monogame 3.6 I get an exception trying to create the swapchain here _swapChain = new SwapChain1(dxgiFactory2, dxgiDevice2, ref desc, null); This only happens when I change...
View ArticleHow i can invert the direction of the sprite ?
@Jimmy_MacFly wrote: Hello, sorry for my english, i dont know if i should put this topic on "graphics" or "content" then i put it in "general", tell me i shoud change.I need to animate a sprite...
View ArticleMouse Movement Blocks Keyboard Input
@Conroy wrote: On Windows 10 UWP, using Monogame 3.6 and Visual Studios 2017, I have a 2d game where the player can move left and right with: currentKeyboardState = Keyboard.GetState();...
View ArticleHide contour rectangle of my sprite
@Jimmy_MacFly wrote: How can i hide contour of my sprite ? The part of light blue. Thanks. Posts: 5 Participants: 2 Read full topic
View ArticleHexagonal Maps – Part IV: Highlighting a Selected A Tile\Hexagon
@SNaidamast wrote: I have published a new article on my own blog-site that describes the highlighting of selected hexagonal tiles within a map-board comprised of hexagons. This is follow up article to...
View ArticleUnresolved references to Xwt and Xwt.WPF
@monogany wrote: I haven't updated my local repository that was forked from MonoGame.develop for a long time. Today I wanted to build the project and make a few changes but I found that the...
View ArticleDrawing on a sphere
@Falco251 wrote: Hi all!I am writing a little program that includes the display of a 3D attitude indicator (like this: https://tranquillitybase.files.wordpress.com/2011/12/fdai_cm.jpg but mine will...
View Articleis possible to do 2 parallel post processing
@11110 wrote: is possible to render 2 post processing parallel in monogame? Posts: 1 Participants: 1 Read full topic
View ArticleHow to use raw OpenGL Functions in MonoGame
@MaikTheBoss1337 wrote: Hello, im using MonoGame 3.5.1 and i want to use modern gl functions in Monogame Desktop GL versions... I want to draw a simple triangle, but the triangle is not drawing in the...
View ArticleLearn monogame
@FreedeX_Official wrote: Hi, I'm new and I want to know if exists a better way to learn monogame? P.S. I'm sorry if I express-ed myself badly, but I'm still learning English Posts: 3 Participants: 3...
View ArticleDifferent font size on different computers? ( SpriteFont.Measurestring() )
@Jelle wrote: Hi I'm working on a project on MonoGame 3.6. (Powercity 9000) I used to work on a computer running Microsoft Visual Studio 2015, but I recently made a new computer and installed Visual...
View ArticleConstantBuffer error
@ed022 wrote: I just ran into the following issue; it took about an hour or two to work out a reasonable guess as to what was happening. My shader code that caused the issue was (in part) as follows:...
View ArticleContent Pipeline: importing fonts in Linux
@Mard wrote: So I've been trying to get fonts to Import into the pipeline on Debian 8, but due to the missing importers I am unable to do so. I am also unable to use the nuget command lline function...
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