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Variable lossing state??

@Mattlekim wrote:

Look at the line _blockMinedFrame = 5;

 public override void Update(float dt)
        {
            base.Update(dt);

            if (_currentBlockMining != null)
                if (_currentBlockMining.Value.Worldlocation == _blockMining.Worldlocation)
                {
                    _timeMining += dt;
                    float frameCurrent = _timeMining / _timeTillMiningCompleate;
                    frameCurrent *= 7;
                    frameCurrent--;
                    _blockMinedFrame = 5;
                    if (_timeMining >= _timeTillMiningCompleate)
                    {
                        MineBlock();
                    }
                }
                else
                {
                    _blockMining = _currentBlockMining.Value;
                    _timeTillMiningCompleate = Block.LookupBlock(_blockMining.Id).Strenght;
                    _timeMining = 0;
                }

            _currentBlockMining = null;
        }

The line runs fine and sets the variable to 5, but the next time the update is called the variable is reset to -5;

here is how I call it

for (int i = 0; i < Mobs.Count; i++)
            {

                Mobs[i].Update(dt); //update each mob
            }

the weird thing is the other variables keep there state. No other places calls or sets this
variable. I even changed it to a property and put a break point on the set function and the only set is the one that I run.

I'm so confused right now, probably missing something really obvious.
Thanks guys

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