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Implementing In-App Purchases in Monogame

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@Silent_Zebra wrote:

I'm looking for help with regards to implementing in-app purchases. I am a bit of a noob when it comes to app development, so please humor me. I'm currently working with a Monogame shared project, hoping to target both iOS and Android platforms, and have had trouble getting any code for in-app purchases to work.

What I've tried:

I've tried reading through the below and using the example code segments, but I don't have the using directives they use (and so the code is not recognized by my project):

https://components.xamarin.com/gettingstarted/xamarin.inapppurchase
https://components.xamarin.com/gettingstarted/xamarin.inappbilling

I've also looked through here:

https://developer.xamarin.com/guides/ios/platform_features/in-app_purchasing/store_kit_overview_and_retreiving_product_information/

As well as the example code linked to in that document:

https://github.com/xamarin/ios-samples/tree/master/StoreKit

And I have the same issues (can't really get anything to work)

Anyone know if there any guides for Monogame specifically? Or alternatively, any suggestions as to where I'm going wrong or what different approaches I can take?

Any help would be much appreciated.

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