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Current State of Windows/Linux Solution

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@ashes999 wrote:

About a year ago, I asked if it was possible to create a single code-base that builds both Windows and Linux games with MonoGame.

The answer was "sort of":
- Protobuild works, but I want "vanilla" MonoGame
- Creating two solutions and sharing (Add as Reference) code works, but it's tedious
- MonoGame portable something works, but the NuGet package seems deprecated.

TLDR: Can I create, today, one solution that builds both Windows and Linux versions of my game, ideally with a shared/common "core game code" project?

(LibGDX allows something similar in the Java world.)

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