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How do you guys design your UIs?

@Madolite wrote:

Hey, I'm just wondering what your conventions are for designing UI elements? Most importanly, how do developers typically make their larger context panes and such, like Inventory, Character Sheet, Journal, etc? I assume that there's typically a combination of reusable image elements (like tiles and such) and/or texture primitive shapes (such as rectangles, lines, triangles circles and other things that involve SetData property and Color class)?

Is SetData and stretching the texture area in various ways the default method of drawing non-art elements, especially larger ones, while .pngs are the most common filetype for art elements, especially smaller ones?

Thanks. I guess I just wanna know what smart tricks there are for creating UI quickly and easily, if any.

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