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Icon for title

@Romeo_Berlov wrote: Hello guys. Does exist any way to set own icon for button in task panelhttp://joxi.ru/4AkvxM1SyJaqY2 Posts: 4 Participants: 3 Read full topic

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Error with MonoGame source when drawing, "CallbackOnCollectedDelegate occured"

@JamieRollo wrote: Hi everyone,I'm editing my game's code on a different computer and I'm trying to compile Monogame from Source so that both machines have the same version.I followed all the steps on...

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Level Constructor

@MarlonSecundo wrote: Is there any level builder (online, program) for the monogame that generate a xml file? Posts: 1 Participants: 1 Read full topic

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XACT Limit Instances not supported?

@NeoBlogKossy wrote: I am using XACT.The Limit Instance of the queue does not work.Not supported? Posts: 1 Participants: 1 Read full topic

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How to develop for PS4 and XBOX?

@trangiusarien wrote: I am interested in developing for PS4 and XBOX. In Visual Studio, I do not find any option for creating a project for consoles (Windows, Linux and Mac works fine). According to...

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SkinnedEffect reading incorrect bone scales (scale drifting?)

@Milun wrote: Hello. I've been working on my game for about a year. It makes very heavy use of animated skinned models. I've been using BetterSkinned for my animations, and its been working very well,...

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Using the Content Pipeline Tool from the Command Line

@Icewind wrote: Hello, I would like to know if you can run the build action of the MonoGame Pipeline Tool from the command line? So I can attach it to the build action of my IDE/integrate it into my...

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MonoGame.Extended.Entities 0.6.568 - EntityComponentSystem class?

@levelonehuman wrote: This class shows up in the source pulled from the develop branch, but is missing from the version downloaded via NuGet. This package and its dependencies (Extended,...

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Animating a sprite which has different sizes on the sprite sheet?

@Leon_Dixon wrote: I have a spritesheet which has the animations but they are different sizes and I cannot figure out how to animate them as they keep messing up, also line keeps appearing on one of...

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How do you guys design your UIs?

@Madolite wrote: Hey, I'm just wondering what your conventions are for designing UI elements? Most importanly, how do developers typically make their larger context panes and such, like Inventory,...

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Creating a parent class for a existing child.

@Leon_Dixon wrote: My code is using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using Microsoft.Xna.Framework;using...

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Content.Load Is returning exceptions, help?

@Mikesome_13 wrote: I am trying to load an effect file called effects.fx, but it keeps returning this error: 'Microsoft.Xna.Framework.Content.ContentLoadException was unhandled HResult=-2146233088...

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Sprites to Models.

@MuntyScruntFundle wrote: Yes, I've been here before, but an absolute final decision has just been made. I've really enjoyed creating all the sprites I need for the game animation, all the modelling...

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Future of Monogame?

@MuntyScruntFundle wrote: I'm a bit confused, I asked a while ago if it was possible to create an xbox x game, and the answer was, possibly. XNA was first written for Windows and 360? Then Xamarin and...

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Need help with obsolete SpriteBatch.Draw(...) overloads

@DoubleATam wrote: I was reading an old tutorial http://www.gamefromscratch.com/post/2015/06/19/MonoGame-Tutorial-Textures-and-SpriteBatch.aspx and I'm aware a thing has changed since, but I don't...

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I need help with per pixel collision detection! (collision with rotating...

@cgiovano wrote: Hi, people. I already understood the per pixel collision logic, but in my tests, i always got unexpected results. Sorry for my English here is the code: public class Game1 : Game {...

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Shader help request

@Pseudonym_Alias wrote: Heya, Preamble: I'm very new to shaders. I'm trying to build an isometric tile-based map with lighting. I'm working in 2d, but the map will somewhat resemble a 3d world in that...

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Example of effect with several point lights?

@GeonBit wrote: Anyone got a good example for a basic effect that implements few point lights you can set? I would appreciate an example of the shader itself + the C# class that wraps it (set its...

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Result of Pixel Shader Invisible on Some Android Devices

@Juix wrote: I have recently started using pixel shaders to add some cool effects to my game. I recently added a "cloth" in game that would replace parts of player's characters with a 10x10 repeating...

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Using Monogame with Tiled and Monogame.Extended

@Syrinth wrote: Hello everyone, I'm hoping to get some help here. I'm making a 2D game using Visual Studio 2017 and Monogame. I tried to use tIDE to make my 2D map but found it wouldn't work and was...

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