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Sprites to Models.

@MuntyScruntFundle wrote:

Yes, I've been here before, but an absolute final decision has just been made. I've really enjoyed creating all the sprites I need for the game animation, all the modelling and rendering, all the software I wrote to create shadows and effects. But it's getting too complicated and I can't show all the animation sequences I want to, stitching them together is staring to impact game play, and that's not acceptable. So, Sprites to Models! Well, a highbrid, I'll still need my particles and game control graphics to be sprites.

I have a small bit of sample code where I'm loading models and moving around in an Orthographic view which it what I need. So I have the basics. However I'm missing a whole load of knowledge about models so I'm going to ask you lovely people a few questions, and beg for small samples of code if you have any.

  1. Being orthographic, I reckon the best thing to do is keep all the models at the same 'depth' allowing enough space for cross over/under. Then I can run collision checking in 2 dimensions?

  2. How can I control the 'depth' at which sprites get drawn? I will want some to be underneath models, and some will have to be on top.

  3. How - in code - do I apply textures to a model? I've looked but can't find examples.

  4. How do I apply an animation to a model that has moving parts? These aren't overly complicated, mostly 360' rotations. I'm using Blender for modelling if that makes any difference.

  5. And all the other things I've forgotten!

Many thanks folks, I really do appreciate all the help you've provided.

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