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Using Content Pipeline in Class Library

@archnem wrote:

Hi all:

I have a .DLL / Class Library I've written that contains a lot of common code I use in different games. The problem is, I want to provide some stock content such as logos, basic sprite effects, etc as part of the .DLL and I can not figure out how to create a content pipeline in the class library project. I seem to remember a tutorial / thread about this very problem, but my google-fu is weak and I can't find it. Can someone kindly point me in the right direction?

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