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Tilemap Not Rendering Properly

@tjspross wrote: I'm using code from the demo, it works properly on a tilemap with a single layer. But as soon as I add a second layer, it stops working. I'm creating .tmx and .tsx files with Tiled...

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Weird android shader problem

@KakCAT wrote: I have a shader which works on both XNA and MonoGame in Windows and I'm trying to port it to Android. But something very weird happens. The geometry just disappears. I started with the...

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Fmod for Audio?

@MuletTheGreat wrote: Fmod on Windows 10, via UWP is something we're looking to integrate. Is there any projects, samples or information available? Posts: 1 Participants: 1 Read full topic

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How can I install Monogame in Visual Studio for MAC??

@Edgar_Acosta wrote: Xamarin Studio seems now that transforms to Visual Studio for Mac, how can I install Monogame in Visual Studio for Mac? I want to start creating Monogame Projects there Posts: 2...

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Using Content Pipeline in Class Library

@archnem wrote: Hi all: I have a .DLL / Class Library I've written that contains a lot of common code I use in different games. The problem is, I want to provide some stock content such as logos,...

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Mouse does not work!

@Falk_Bruskeland wrote: I've been working with Monogame the past three years, and it is great. But I've had some difficult with mouse position. It used to work, but if I use classes, it doesn't work....

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Stable Cascaded Shadow Maps - Sphere Based Bounding

@skyemaidstone wrote: Hiya again guys, I have a niggling problem with my CSM. The middle an far cascades noticeably "swim" as you move around. It's not really noticeable on the close one but i'm...

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Error building game with blender model

@Silberling wrote: Hi, I installed 3.6 and created an OpenGL (cross platform) project in visual studio. I added a simple blender model in the content manager and it builds just fine. When building the...

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howto place a 3d object in the lower right corner of the viewport

@bettina4you wrote: hello, i have a 3d manipulator object that i use to manipulate translation, rotation, scale of other 3d objects. I want to place it at a fix position and fix size on my viewport...

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Set texture sampler state in custom effect

@GeonBit wrote: If I have a custom effect that define a texture sampler like this: sampler2D MainTextureSampler = sampler_state { Texture = (MainTexture); MinFilter = Linear; MagFilter = Linear;...

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Difficult to understand issues with JSon in the Extended.GUI

@Syrinth wrote: Hey, trying to make GUI dialog boxes in my game and having some difficulties. I'm using the .json files from the demo code. 1) Adding the adventue-gui-skin.json to my content pipeline...

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Is this inefficient?

@Edmanbosch wrote: So, I've been trying to figure out how to do collisions, and while what I got works, I'm afraid it may be a bit inefficient. So, I have a function called PlaceMeeting and when my...

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Game

@MarlonSecundo wrote: The execution of the game is stopped when I load a file, why? StorageFile file = await ApplicationData.Current.LocalFolder.CreateFileAsync(name + ".xml",...

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NullReferenceException during bootup of brand-new Android project (Visual...

@RyanMarcotte wrote: I'm using the MonoGame Android Project template in Visual Studio 2017 (installed MonoGame 3.6). I have made no changes to the project or to the startup code. Downloaded API 25...

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Monogame Build Not Running on AMD/GTX Win10 Machine

@Darius wrote: I'm currently creating a 2D metroidvania game, but any builds that I make refuse to run on my animator's computer. My current build uses OpenGL, but we've also tried a DirectX port....

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Bug in MonoGame effect parameters (Elements)?

@GeonBit wrote: I have an effect with the following lights data: // lights float3 LightColor[MAX_LIGHTS_COUNT]; float3 LightPosition[MAX_LIGHTS_COUNT]; float LightIntensity[MAX_LIGHTS_COUNT]; float...

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XNB back to its original form

@edo wrote: Hi, i would like to know if its possible to convert an XNB file back to its original form by using other applications, and vice-versa. Ex: XNB to XML. I wouldn't like users to be able to...

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Loading textures for retina display

@Progruzovik wrote: Hello. How can I load textures in x2 resolution and fonts with x2 size when DesktopGL SDL app is running on the retina display? Posts: 1 Participants: 1 Read full topic

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Running monogame-sdk.run on Linux without confirmation (Travis-CI)

@ashes999 wrote: I'm trying to build a "hello world" MonoGame project on Linux, which is straight-forward enough. Getting it to work on Travis-CI, not so much. My problem is that running...

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Viewer all Color Monogame

@Jimmy_MacFly wrote: Hello, i looking for a link/image wich show me all the 146th Color of Monogame, like that :...

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