Tilemap Not Rendering Properly
@tjspross wrote: I'm using code from the demo, it works properly on a tilemap with a single layer. But as soon as I add a second layer, it stops working. I'm creating .tmx and .tsx files with Tiled...
View ArticleWeird android shader problem
@KakCAT wrote: I have a shader which works on both XNA and MonoGame in Windows and I'm trying to port it to Android. But something very weird happens. The geometry just disappears. I started with the...
View ArticleFmod for Audio?
@MuletTheGreat wrote: Fmod on Windows 10, via UWP is something we're looking to integrate. Is there any projects, samples or information available? Posts: 1 Participants: 1 Read full topic
View ArticleHow can I install Monogame in Visual Studio for MAC??
@Edgar_Acosta wrote: Xamarin Studio seems now that transforms to Visual Studio for Mac, how can I install Monogame in Visual Studio for Mac? I want to start creating Monogame Projects there Posts: 2...
View ArticleUsing Content Pipeline in Class Library
@archnem wrote: Hi all: I have a .DLL / Class Library I've written that contains a lot of common code I use in different games. The problem is, I want to provide some stock content such as logos,...
View ArticleMouse does not work!
@Falk_Bruskeland wrote: I've been working with Monogame the past three years, and it is great. But I've had some difficult with mouse position. It used to work, but if I use classes, it doesn't work....
View ArticleStable Cascaded Shadow Maps - Sphere Based Bounding
@skyemaidstone wrote: Hiya again guys, I have a niggling problem with my CSM. The middle an far cascades noticeably "swim" as you move around. It's not really noticeable on the close one but i'm...
View ArticleError building game with blender model
@Silberling wrote: Hi, I installed 3.6 and created an OpenGL (cross platform) project in visual studio. I added a simple blender model in the content manager and it builds just fine. When building the...
View Articlehowto place a 3d object in the lower right corner of the viewport
@bettina4you wrote: hello, i have a 3d manipulator object that i use to manipulate translation, rotation, scale of other 3d objects. I want to place it at a fix position and fix size on my viewport...
View ArticleSet texture sampler state in custom effect
@GeonBit wrote: If I have a custom effect that define a texture sampler like this: sampler2D MainTextureSampler = sampler_state { Texture = (MainTexture); MinFilter = Linear; MagFilter = Linear;...
View ArticleDifficult to understand issues with JSon in the Extended.GUI
@Syrinth wrote: Hey, trying to make GUI dialog boxes in my game and having some difficulties. I'm using the .json files from the demo code. 1) Adding the adventue-gui-skin.json to my content pipeline...
View ArticleIs this inefficient?
@Edmanbosch wrote: So, I've been trying to figure out how to do collisions, and while what I got works, I'm afraid it may be a bit inefficient. So, I have a function called PlaceMeeting and when my...
View ArticleGame
@MarlonSecundo wrote: The execution of the game is stopped when I load a file, why? StorageFile file = await ApplicationData.Current.LocalFolder.CreateFileAsync(name + ".xml",...
View ArticleNullReferenceException during bootup of brand-new Android project (Visual...
@RyanMarcotte wrote: I'm using the MonoGame Android Project template in Visual Studio 2017 (installed MonoGame 3.6). I have made no changes to the project or to the startup code. Downloaded API 25...
View ArticleMonogame Build Not Running on AMD/GTX Win10 Machine
@Darius wrote: I'm currently creating a 2D metroidvania game, but any builds that I make refuse to run on my animator's computer. My current build uses OpenGL, but we've also tried a DirectX port....
View ArticleBug in MonoGame effect parameters (Elements)?
@GeonBit wrote: I have an effect with the following lights data: // lights float3 LightColor[MAX_LIGHTS_COUNT]; float3 LightPosition[MAX_LIGHTS_COUNT]; float LightIntensity[MAX_LIGHTS_COUNT]; float...
View ArticleXNB back to its original form
@edo wrote: Hi, i would like to know if its possible to convert an XNB file back to its original form by using other applications, and vice-versa. Ex: XNB to XML. I wouldn't like users to be able to...
View ArticleLoading textures for retina display
@Progruzovik wrote: Hello. How can I load textures in x2 resolution and fonts with x2 size when DesktopGL SDL app is running on the retina display? Posts: 1 Participants: 1 Read full topic
View ArticleRunning monogame-sdk.run on Linux without confirmation (Travis-CI)
@ashes999 wrote: I'm trying to build a "hello world" MonoGame project on Linux, which is straight-forward enough. Getting it to work on Travis-CI, not so much. My problem is that running...
View ArticleViewer all Color Monogame
@Jimmy_MacFly wrote: Hello, i looking for a link/image wich show me all the 146th Color of Monogame, like that :...
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