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GPU Capability Detection & Configuration

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@wuzzard wrote:

I'm currently building my first game in MonoGame. Can anyone give me some general direction on how to:

  1. Check the Graphics Card's capabilities.
  2. Determine which of those capabilities I am relying on.
  3. Downgrade my code (or switch to Reach?) in response.

For example: If I am using the Color.FromNonPremultiplied functionality when I manually load png files, how do I know if my graphics card will support that? If it doesn't, will switching to Reach (however that is done) fix that or will I need to find another approach?

Thanks in advanced for any help :slight_smile:

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