OuyaActivity is defined in an assembly that is not referenced
@monobeginner wrote: Hello, I'm having strong issues with building my Android project. Error CS0012 The type 'OuyaActivity' is defined in an assembly that is not referenced. You must add a reference...
View ArticlePipeline tool STILL NOT WORKING with Visual Studio 2017.
@diliupg wrote: I encountered the Pipeline tool error as mentioned in these forums. I am using Windows 10 Professional Creators update with Visual Studio community and Monogame 3.6. I tried every...
View ArticleThornbridge Saga - Metroidvania
@vermiliontower wrote: Thornbridge Castle is under attack! Monsters have begun appearing out of thin air within the castle walls! The knights of Thornbridge assembled to defend the king in the inner...
View ArticleWhere i can to download projects of monogame?
@Diogenes_Monegro wrote: I like to learn use monogame and it is better for me learn look others project. Posts: 2 Participants: 2 Read full topic
View ArticleLearning how to use MonoGame
@Lexyvil wrote: Hi, I'm generally new to programming and I'm now attempting to learn how to use MonoGame. My question is: What is the best way to learn how to use MonoGame? Should I find specific...
View ArticleUsing MonoGame with non-VS IDE?
@darkhog wrote: Any possibility of using it with e.g. older version of xamarin studio/monodevelop? Meaning newest MG versions. I absolutely despise VS and I'd prefer using another IDE as I've noticed...
View ArticleGPU Capability Detection & Configuration
@wuzzard wrote: I'm currently building my first game in MonoGame. Can anyone give me some general direction on how to: Check the Graphics Card's capabilities. Determine which of those capabilities I...
View ArticleAny Protogame video tutorials?
@darkhog wrote: When I look for protogame on YT it returns bunch of unrelated results, probably due to generic name of the library. Posts: 1 Participants: 1 Read full topic
View ArticleIdeas to optimize this effect?
@GeonBit wrote: Hi all, Just wondering if any of you got ideas to optimize the following effect: #if OPENGL #define SV_POSITION POSITION #define VS_SHADERMODEL vs_3_0 #define PS_SHADERMODEL ps_3_0...
View ArticleWhat settings do I need to pass to BMFont so the font can be read by ProtoGame?
@darkhog wrote: Mainly export settings and so on. Posts: 1 Participants: 1 Read full topic
View ArticleHow do I play MP3/OGG sound?
@darkhog wrote: By itself Protogame only supports WAV, which is to be honest an outdated format. All platforms supported by Protogame can support either OGG or mp3, so I don't get why only wav is...
View ArticleRepeat Texture in Rectangle Area
@MarlonSecundo wrote: I used this code for a texture to repeat in a certain area, spriteBatch.Begin( sortMode : SpriteSortMode.Deferred, samplerState : SamplerState.LinearWrap, transformMatrix :...
View ArticleHow to Protogame UI?
@darkhog wrote: The UI docs say they're under construction. Posts: 1 Participants: 1 Read full topic
View ArticleAre Protogame's "worlds" equivalent to "levels" or "scenes" in other engines...
@darkhog wrote: Would like to know that. Also if I switch worlds in code, does the old one keeps running in the background or is its Dispose method called and it's stopped? Posts: 1 Participants: 1...
View ArticleReleasing a Linux port on steam?
@LadyApoLLo wrote: So, I'm on the last stages of releasing my game on steam but there still one problem I have to solve, just sending my game files to the end user isn't enough, I have to make sure...
View ArticleMouse never see
@auoji wrote: Mouse is not visible. public class mygame:game{protected override void Initialize() { 'IsMouseVisible = true;'}}by breakpoint i see is already set to true. when y Change to false and...
View ArticleWich template should I use for android and IOS
@Raydenn wrote: Hi,Im new and I want to make a game for IOS and Android. Is it possible to make a project for both platforms if yes wich template should I use ? Posts: 2 Participants: 2 Read full topic
View ArticleHow to address gameContext in the world constructor?
@darkhog wrote: Usage examples would include e.g. loading options and changing resolution appropriately and similar stuff. Posts: 2 Participants: 2 Read full topic
View ArticleLanguage change leads to crash
@monobeginner wrote: Hello, I reproduced bug in my game - when I run game, then change language in settings to some other, and then resume game, then I have a crash. What's the lifecycle of process /...
View ArticleBuilt in IVertexType with tangent and binormal?
@GeonBit wrote: I couldn't find any built in vertex type for normal mapping, eg vertex with tangent and binormal. Does it exist in MonoGame, or do I have to create one myself?Thanks, Posts: 8...
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