@MarlonSecundo wrote:
I used this code for a texture to repeat in a certain area,
spriteBatch.Begin( sortMode : SpriteSortMode.Deferred, samplerState : SamplerState.LinearWrap, transformMatrix : Camera2D.LevelInstance.GetViewMatrix()); spriteBatch.Draw(Texture, Position, Bounds, Color.White * Alpha, 0, Vector2.Zero, Scale, Orientation, 0); spriteBatch.End();
In some Y positions works correctly
In other positions does not work
Why?
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