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App distributed via store fails to activate

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@MuletTheGreat wrote:

Our game runs on any machine that has developer mode turned on but fails to launch if developer mode is off

For distribution, as we are currently trying to release, this means that we fail review. Testers in a private package flight, also cannot launch the app.

We have a dummy Windows 10 project built on a sample, that has our game code, and monogame attatched. It does not suffer this issue. Currently, we are gradually turning our dummy project back into the game by including content, source and assets.

What would cause an app to fail activation like this?

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