Mac SpriteFonts Huge
@wuzzard wrote: I've been working on my MonoGame project in Linux and everything is working as expected. I cloned my app on to my MacBook Pro and got everything building and running. However, My...
View ArticleTransform2D restricted to nesting only objects of the same type?
@nivrig wrote: I'm curious why Transform2D is restricted to nesting only objects of the same type? For example, the below is not possible because M.Ex.Sprite extends Transform2D<Sprite> and so...
View ArticleWeird Movement with Monogame 3.6
@Falk_Bruskeland wrote: I installed monogame 3.6 yesterday (Don't know why I hadn't done it before) and I made a simple game but now the movement is buggy. When I press the left button, the cube moves...
View ArticleAny Monogame starter for 3d project?
@raizam wrote: Hi, I'm looking for a Monogame project starter optimized for 3d with a scenegraph and camera management, mouse picking... Something that would get me started rather than rebuilding...
View ArticleApp distributed via store fails to activate
@MuletTheGreat wrote: Our game runs on any machine that has developer mode turned on but fails to launch if developer mode is off For distribution, as we are currently trying to release, this means...
View ArticleIssue with colours moving from DirectX
@brandc87 wrote: Hi all, I've recently decided to move a community project of and old MMORPG over to Monogame but having issues creating textures. All the games textures are stored in a custom image...
View ArticleHow to use Multi-channel Signed Distance Field?
@Creta5164 wrote: I recently found an interesting technique in GitHub. It has a lower resolution than the existing Signed Distance Field, but it is more pronounced and accurate.It's a new alternative...
View ArticleRender the skinned mesh
@Mikele_Di_Lando wrote: I used Skinning Sample enter link description here for import fbx model with animation in my project. For a long time, I had problems with imports, and finally I was able to...
View ArticleQuestion about vibration duration
@Ultima124 wrote: I've never worked with this feature before but is the vibration mechanism supposed to only work for 7 seconds at a time. My understand was that you send the vibration information to...
View ArticleRepeated rendering
@torshid wrote: Hi,I updated my MG version from 3.6 to 3.7, and I encountered a weird behaviour.As you can see below, I have a terrain made of chunks (each drawn separately), but all the chunks are...
View ArticlePenumbra - Matrix
@Oyyou wrote: I've recently starting trying to implement the Penumbra library for some lighting. A problem has occurred trying to get Penumbra to work with my camera. Looking at this sample, I see...
View Article[Solved] Scale from middle shader
@Razputin wrote: Hi, I'm new to shaders and having trouble with one that I'm sure must be quite simple. I want a texture that grows from the center continually, half my problem is I don't know what to...
View ArticleEffect file not loading with monogame 3.6
@bjorn6809 wrote: Just installed monogame 3.6, compiled and ran into this problem when loading an effect file: "Invalid arguments, The parameter is incorrect." This effect file loaded perfectly on...
View ArticleBad draw in TiledMap
@EzeBais wrote: Hi everyone. I'm starting to make a new game with monogame extended and I need help with something.. I draw the map with TiledMapRenderer, and in a determinate position I found this...
View ArticleContent builder, IOS, called with incorrect appended path
@nebosite wrote: I am using the 3.7 content pipeline (because I could never get 3.6 to compile my spritefonts) and it is outputting to the wrong path because the output dir is set wrong:...
View Article[Nez framework]How to turn on angtialiasing for sprite scaling?
@darkhog wrote: No matter whether I try to scale them up or down, I experience "staircase effect". Posts: 3 Participants: 2 Read full topic
View ArticleSQL Server Source Control for Developers (FREEWARE)
@SNaidamast wrote: I know that this is a forum devoted to MonoGame development. I also know that the way I write my longer threads such as this one, reads very much like a corporate document. Forgive...
View ArticleProject template for cross-platform library? (September 2017 edition)
@Alphish wrote: Hello there, I've been playing around with MonoGame for a few days, but I've worked with C# for much longer. One thing I'd like to do is make a cross-platform library that I could...
View ArticleWhich Monogame File do you use to Distribute?
@DanielG wrote: I've finished creating a project in Monogame and I know that the user needs to install .NET and Monogame to run the game (unless the XNA redistributable will work). I developed my game...
View ArticleAndroid scaling
@servvs wrote: I am running into a great deal of trouble trying to get my app to scale properly with android devices with devices that do not have standard aspect ratios. I am creating a "virtual...
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