@torshid wrote:
Hi,
I updated my MG version from 3.6 to 3.7, and I encountered a weird behaviour.
As you can see below, I have a terrain made of chunks (each drawn separately), but all the chunks are just copies of one single chunk (which seem to be chosen depending on where the camera looks at...):I did some search and found nothing regarding that, and I would like to precise that when I downgrade my MG, everything is back to normal.
The drawing of each chunk is done using vertex buffers and the DrawIndexedPrimitives method:
this.World.Device.SetVertexBuffer(this.VertexBuffer); this.World.Device.Indices = this.IndexBuffer; foreach (EffectPass Pass in Effect.CurrentTechnique.Passes) { Pass.Apply(); this.World.Device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, this.IndexBuffer.IndexCount / 3); }
I thank you in advance for any help.
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