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Help DesktopGL anti-aliasing for a 2D game

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@Abood wrote:

Hello im new to this community and to monogame in general sorry if i make alot of mistakes while i write im not used to making topics but i really need help im working on a project and i cant make anti aliasing work my project is desktop gl and i enabled PreferMultiSampling but it still doesnt work and i also tried:

RasterizerState = new RasterizerState { MultiSampleAntiAlias = true }

but it still does not work

im using velcro physics and when my object is not rotating nothing seems to be wrong here is a example

but when i start to rotate it this happens

if anyone knows a way to solve this please help!

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