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Android exception in Texture2D.OpenGL.cs

@kurt wrote: Can someone please help me with this exception? This has been the most prevalent exception that my users are reporting. Unfortunately I cannot see my own functions on the stack, so I am...

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listing of shader profiles for dx or gl

@willmotil wrote: straight forward question... were can i find a listing of all the available valid profiles to place into a shader for monogame for gl or dx specifically the equivalent of,,define...

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GL instanced shader problem.

@willmotil wrote: Im using vs2017 on win7 i have created the same project for the crossplatform template gl and windows dx So i have a example Instanced DX shader that i have trimmed down to simplify...

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I will pay 1 person $20 if they can convert this 2 page Java 3D Code to...

@Dave_Bowman wrote: I will pay 1 person $20 if they can convert this 2 page Java 3D Code to MonoGame in C# Here is what this engine should look like - import java.awt.Color;import...

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Bug in defining monogame

@Romeo_Berlov wrote: I install monogame 3.6 but installer does not define Rider and Monodevelop but they are installed destructor@ORION-6 /media/destructor/Media/Install/Developer Soft/MonoGame $ sudo...

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Monogame smooth Tile to tile movement

@bballkiller wrote: So basically what I want to achieve is a 'smooth' movement from tile to tile. My map has 32x32 px tiles and my player is also 32x32. I'd like for the movement not to be instant,...

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Keeping constant speed overtime

@bballkiller wrote: OK so I have a scenario where i can interact with NPCs, and send them to a position that I decided beforehand, the path that this NPC will take comes from the A* pathfinding...

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Get MouseState when cursor is outside of Client Window

@wuzzard wrote: Is it possible to determine the state of the mouse when the mouse is not within the client window? I tried playing with the Windows.Forms library, but got all kinds of warnings...

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Is there a #if LINUX?

@wuzzard wrote: When I run the following code on Linux Mint (18.1 Cinnamon 64-bit, v 3.2.7) the output is ELSE: #if LINUX Console.WriteLine("LINUX"); #else Console.WriteLine("ELSE"); #endif What am I...

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Monogame Tiled Zoom In cause Warped Tiles and wierd graphics

@Simon_Gervais wrote: Hi, I render a Tiled Map with Monogame Extended and everything is fine except when I Zoomed In. Here what I got at 1x Scale: Zoom1.png800x480 6.27 KB And what I got at x4 Scale...

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GetRenderTarget?

@Finnhax wrote: Hi, is there any way to get a GraphicsDevice's current RenderTarget? Posts: 2 Participants: 2 Read full topic

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Cannot run release exe file on another computer

@MrDelusive wrote: Hi all, I have recently been working on a monogame project and have it working correctly on my own PC that I am developing it on (in both Debug and Release mode). It will even work...

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Help DesktopGL anti-aliasing for a 2D game

@Abood wrote: Hello im new to this community and to monogame in general sorry if i make alot of mistakes while i write im not used to making topics but i really need help im working on a project and i...

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SSAO and OpenGL issue?

@Payet_Romain wrote: Hi, I currently try to implement SSAO with MonoGame OpenGL project. But i can't figure out what I'm doing wrong? the Depth shader: float4x4 WorldView; float3x3 ITWorldView;...

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gameTime.ElapsedGameTime.TotalMillseconds returns max

@mikehaggar wrote: If I set IsFixedTimeStep to false and turn off vsync my game runs at 120fps. However, the reported ElapsedGameTime each frame is 500 milliseconds. Why? I understand that 500ms is...

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AdMob integration on iOS

@stephkno wrote: I'm trying to implement banner ads from Google.MobileAds/Firebase. I'm following this guide: https://components.xamarin.com/gettingstarted/firebaseiosadmob I was able to configure my...

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How do you change resolution stuff for pixel game?

@JimmyMaslaki wrote: Hi I wanna make a game with pixel art, but I don't want to scale the sprites, I want to downscale the resolution, but how? I don't want to make the window EXTREMELY small I don't...

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Pixelshader displays wrong on screen

@Erik_Grunschel wrote: I have a water shader from toyshader.com converted to a monogame pixelshader. float4 mainImage(float2 fragCoord : TEXCOORD) : COLOR{ float4 fragColor; float time = iTime *...

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Content issue(?) deleted my whole desktop

@BasBloem wrote: Hello, I'm not sure if this is a bug or intended behaviour, but it sure fooled me!This is what happened: For some easier access I decided to make a shortcut to the content file, and...

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Content Pipeline Reference Pathing with UWP Projects

@CoryKroll wrote: I've brought in a library via NuGet that I need to reference in the Content Pipeline (the MonoGame.Extended.Content.Pipeline, but this issue is generic enough that it could effect...

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