Android exception in Texture2D.OpenGL.cs
@kurt wrote: Can someone please help me with this exception? This has been the most prevalent exception that my users are reporting. Unfortunately I cannot see my own functions on the stack, so I am...
View Articlelisting of shader profiles for dx or gl
@willmotil wrote: straight forward question... were can i find a listing of all the available valid profiles to place into a shader for monogame for gl or dx specifically the equivalent of,,define...
View ArticleGL instanced shader problem.
@willmotil wrote: Im using vs2017 on win7 i have created the same project for the crossplatform template gl and windows dx So i have a example Instanced DX shader that i have trimmed down to simplify...
View ArticleI will pay 1 person $20 if they can convert this 2 page Java 3D Code to...
@Dave_Bowman wrote: I will pay 1 person $20 if they can convert this 2 page Java 3D Code to MonoGame in C# Here is what this engine should look like - import java.awt.Color;import...
View ArticleBug in defining monogame
@Romeo_Berlov wrote: I install monogame 3.6 but installer does not define Rider and Monodevelop but they are installed destructor@ORION-6 /media/destructor/Media/Install/Developer Soft/MonoGame $ sudo...
View ArticleMonogame smooth Tile to tile movement
@bballkiller wrote: So basically what I want to achieve is a 'smooth' movement from tile to tile. My map has 32x32 px tiles and my player is also 32x32. I'd like for the movement not to be instant,...
View ArticleKeeping constant speed overtime
@bballkiller wrote: OK so I have a scenario where i can interact with NPCs, and send them to a position that I decided beforehand, the path that this NPC will take comes from the A* pathfinding...
View ArticleGet MouseState when cursor is outside of Client Window
@wuzzard wrote: Is it possible to determine the state of the mouse when the mouse is not within the client window? I tried playing with the Windows.Forms library, but got all kinds of warnings...
View ArticleIs there a #if LINUX?
@wuzzard wrote: When I run the following code on Linux Mint (18.1 Cinnamon 64-bit, v 3.2.7) the output is ELSE: #if LINUX Console.WriteLine("LINUX"); #else Console.WriteLine("ELSE"); #endif What am I...
View ArticleMonogame Tiled Zoom In cause Warped Tiles and wierd graphics
@Simon_Gervais wrote: Hi, I render a Tiled Map with Monogame Extended and everything is fine except when I Zoomed In. Here what I got at 1x Scale: Zoom1.png800x480 6.27 KB And what I got at x4 Scale...
View ArticleGetRenderTarget?
@Finnhax wrote: Hi, is there any way to get a GraphicsDevice's current RenderTarget? Posts: 2 Participants: 2 Read full topic
View ArticleCannot run release exe file on another computer
@MrDelusive wrote: Hi all, I have recently been working on a monogame project and have it working correctly on my own PC that I am developing it on (in both Debug and Release mode). It will even work...
View ArticleHelp DesktopGL anti-aliasing for a 2D game
@Abood wrote: Hello im new to this community and to monogame in general sorry if i make alot of mistakes while i write im not used to making topics but i really need help im working on a project and i...
View ArticleSSAO and OpenGL issue?
@Payet_Romain wrote: Hi, I currently try to implement SSAO with MonoGame OpenGL project. But i can't figure out what I'm doing wrong? the Depth shader: float4x4 WorldView; float3x3 ITWorldView;...
View ArticlegameTime.ElapsedGameTime.TotalMillseconds returns max
@mikehaggar wrote: If I set IsFixedTimeStep to false and turn off vsync my game runs at 120fps. However, the reported ElapsedGameTime each frame is 500 milliseconds. Why? I understand that 500ms is...
View ArticleAdMob integration on iOS
@stephkno wrote: I'm trying to implement banner ads from Google.MobileAds/Firebase. I'm following this guide: https://components.xamarin.com/gettingstarted/firebaseiosadmob I was able to configure my...
View ArticleHow do you change resolution stuff for pixel game?
@JimmyMaslaki wrote: Hi I wanna make a game with pixel art, but I don't want to scale the sprites, I want to downscale the resolution, but how? I don't want to make the window EXTREMELY small I don't...
View ArticlePixelshader displays wrong on screen
@Erik_Grunschel wrote: I have a water shader from toyshader.com converted to a monogame pixelshader. float4 mainImage(float2 fragCoord : TEXCOORD) : COLOR{ float4 fragColor; float time = iTime *...
View ArticleContent issue(?) deleted my whole desktop
@BasBloem wrote: Hello, I'm not sure if this is a bug or intended behaviour, but it sure fooled me!This is what happened: For some easier access I decided to make a shortcut to the content file, and...
View ArticleContent Pipeline Reference Pathing with UWP Projects
@CoryKroll wrote: I've brought in a library via NuGet that I need to reference in the Content Pipeline (the MonoGame.Extended.Content.Pipeline, but this issue is generic enough that it could effect...
View Article