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gameTime.ElapsedGameTime.TotalMillseconds returns max

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@mikehaggar wrote:

If I set IsFixedTimeStep to false and turn off vsync my game runs at 120fps. However, the reported ElapsedGameTime each frame is 500 milliseconds. Why? I understand that 500ms is the max frame time limit set, but I'm not understanding why GameTime is reporting that it's been half a second since the last time Update has been called. Any insight?

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