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Implementing waveform playback

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@mhughson wrote:

I would like to implement chip-tune style waveform playback in my monogame project (sin wave, square wave, white noise, etc). Something similar to retro consoles (Pico 8 Example).

I'm a little stuck on where to start though. Does MonoGame expose a way for me to playback raw code-driven waveforms?

Thanks!

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