Play paused sound effect
@monobeginner wrote: Hello, I'm facing issues with Sound Effect Instance. When I pause sound with SoundEffectInstance.Pause(), then when I call SoundEffectInstance.Play() nothing happends. It is...
View ArticleIs MRT supposed to be working on Android?
@perneky wrote: Hi All, As the title say. Is MRT supposed to be working on Android? My simple application works perfectly on Windows DirectX, rendering to a Color+Depth and a Color only...
View ArticleCompletely confounded by ExternalReference
@littlebeast wrote: I'm working on a map class consisting of tiles of particular terrains. I'm going to have a lot of said maps (loaded individually), and since the terrains will be shared between all...
View ArticleBuild Error
@world2027 wrote: PipeLine, I use to convert PNG to XNB keeps causing problem. would you please check the files uploaded and tell me what is the problem? shot1.png1364x765 80.1 KB shot2.png1364x765...
View Article2d rotating polygon collision example using planes.
@willmotil wrote: I wrote out this little example after speaking in a post about how you can use the dot and cross product to find collisions against points of other objects. The example shows how...
View ArticleUnable to draw a sprite properly from a spritesheet
@LEM wrote: I have a spritesheet with 2 sprites. Each sprite is 40x60. The total size of the image is 40x120. It looks like this (the red line is part of the 1st sprite). I'll tell you in a second why...
View ArticleImplementing waveform playback
@mhughson wrote: I would like to implement chip-tune style waveform playback in my monogame project (sin wave, square wave, white noise, etc). Something similar to retro consoles (Pico 8 Example). I'm...
View ArticleModule Music Player
@procfxgen wrote: If you want to play XM or MOD musics in monogame ... I shared source code on github ...https://github.com/procfxgen/MGSharpMik Posts: 1 Participants: 1 Read full topic
View ArticleLaunch Multiple Instances of Visual Studio Tool - OSX
@rtroe wrote: Hi, I just wanted to share something I've found pretty useful for OSX. I put together a small .app file which will let you launch multiple versions of Visual Studio in OSX. You can get...
View ArticleXNA to MonoGame shader porting
@Pack4Duck wrote: Hello! Im trying to use this shader for a new project with monogame. When i try to change color of a texture, it remains black. src:https://pastebin.com/KzEEHMPA i use...
View ArticlePreview: Xamarin SDK for Xbox One
@ntherning wrote: Today we are happy to release the first preview release of Xamarin for Xbox One. This release allows developers to build .NET applications that run on the Game Partition and gives...
View ArticleIs there an alternative for Visual Studio?
@roro_borges wrote: Is there an alternative IDE for working with MonoGame on Windows?Perhaps a lighter, open-sourced one? Thank you (: Posts: 10 Participants: 6 Read full topic
View ArticleError System.DllNotFoundException on Mac
@mew72 wrote: Hello, I have install monogame on my mac, but i can't launch any of my project. I always have this error Unhandled Exception:System.DllNotFoundException: user32.dll Posts: 1...
View ArticleMulti-threading question
@kurt wrote: Hello,I am developing a card game with a complex AI. The card game "logic" runs on a background thread whilst the rendering is done on the UI thread. As the game progresses it invokes...
View ArticleCertain render targets don't accept any draws while others do?
@Watercolor_Games wrote: So this is a peculiar unexplainable issue. I'm writing a UI toolkit, well, a window manager in MonoGame using OpenGL. The way the window manager works is each window gets a...
View ArticleNew to MonoGame, need help, error while trying to draw
@tiagojcosta29 wrote: Hello guys! I'm new to MonoGame, and I'm trying to draw a prism with vertex and index buffer, while using a texture. Right now I'm having this error, and I cant figure out what's...
View ArticleError related to System.Xml while installing the game after deploying it
@pirategbl wrote: After I did some stuff I wanted to deploy it, just to try it out you know? Then when I tried to install it on another machine (even on the same one I did the deploying after that) I...
View ArticleScalingClever let Monogame game for a variety of device resolution
@chengcong wrote: Scalingclever lets Monogame games support multiple device resolutionshttp://www.xnadevelop.com/ios/monogame-suitable-for-various-equipment-resolution-runtime-library-scalingclever/...
View ArticleRendering text without SpriteFont
@Watercolor_Games wrote: So I have a slight issue with my game's UI framework. My game is HEAVILY UI-driven and uses a lot of text. The UI is also user-customizable in just about every aspect you...
View ArticleXML deserialization with Content Pipeline tool?
@rainingtalent wrote: Back with XNA I used to load levels easily with XML serialization (Intermediate Serializer). I would simple serialize the data and save it to an XML file with my editor, add it...
View Article