@cclements1384 wrote:
Devs,
My question is about how best to support screen resizing as is likely to occur in a Windows 10 UWP Application.
Currently my code handles the on Game.Window.ClientSizeChanged event. But All I really do is resize the destination rectangle and realign UI elements such as buttons based on the new ClientBounds. As you know this just ends up stretching or shrinking the images to fill the new window size.
How do the pros do this? Do they have assets for two our three main resolutions and just pick the closest?
Chris
Posts: 1
Participants: 1