Quantcast
Channel: Community | MonoGame - Latest topics
Browsing all 6821 articles
Browse latest View live
↧

Image may be NSFW.
Clik here to view.

Shader for shadows

@Scionwest wrote: I'm wanting to do something similar to how Google handles the elevation rules in their Material Design stuff. Using the following image, I'd like to be able to apply a drop shadow to...

View Article


How do the pros handle multiple resolutions in UWP apps.

@cclements1384 wrote: Devs, My question is about how best to support screen resizing as is likely to occur in a Windows 10 UWP Application. Currently my code handles the on...

View Article


Virtual thumb stick

@kfireven wrote: Is there an api that can be added to a monogame project that implements virtual on screen thumb sticks like there are in a twin stick shooter games? Posts: 6 Participants: 3 Read full...

View Article

Player only landing on the last platform added.

@James_Maslaki wrote: Hi! So here's the problem. I have a list of platforms, and a list of players. When I, the first and only player added, jump onto the last added platform, it lands perfectly....

View Article

Round the corners of asset image

@MasterQuestMaster wrote: Does Monogame have an easy way to draw a rectangular image (loaded into a Texture2D) with rounded corners? I have a lot of images that I'm loading into Texture2D objects. The...

View Article


Image may be NSFW.
Clik here to view.

DXGI_ERROR_DEVICE_REMOVED error - SOLVED

@progorion wrote: Hello, I can't find a solution to this error message "DXGI_ERROR_DEVICE_REMOVED ". I don't know why is it removed, and what should I do to avoid this error. My game starts and I can...

View Article

Image may be NSFW.
Clik here to view.

Monodevelop v6

@JohnMohl wrote: Hi! Testing the v6 of Monodevelop i can't get loaded the Monogame plugin. Any idea when will be a compatible plugin available? Regards John Posts: 2 Participants: 2 Read full topic

View Article

Pipeline tool error when building effects

@greyp wrote: I was trying to build an effect file using the pipeline tool, but then encountered an error: error: Processor 'EffectProcessor' had unexpected failure! System.DllNotFoundException:...

View Article


Custom key binding, am I on the right track?

@lozzajp wrote: Wondering if I am on the right track for future proofing input controls so that a user can set custom keys or use a gamepad. Right now I have two enums: enum Input { Up, Down, Action }...

View Article


Image may be NSFW.
Clik here to view.

Vector Ball

@monopalle wrote: So here's my break-out clone... Of sorts.My 3rd iteration, and how I got into XNA, then monogame. Been at it, on and off, for a few years I guess.I wanted something sharp, nice to...

View Article

Song cutting off prematurely

@nosrick wrote: Basically, I'm loading a song into MonoGame, and it seems to accept it (.ogg files, at least. Didn't like .mp3s)The problem is, when I use MediaPlayer.Play(song) it cuts off about a...

View Article

Can't declare a public List(Solved)

@James_Maslaki wrote: In the main Game1.cs class I tried to declare a List: as public public static List<projectile> Projectiles = new List<projectile>(); but it gives me this error:...

View Article

OpenTK project performance issues?

@nkp123 wrote: Hello,I am developing 2D game using monogame and I am facing some stuttering issues.I have 3 different versions of game sharing the same code prepared - Android, DesktopGL and Windows...

View Article


UWP app keeps failing the Direct3D Feature Test by the Certification Tool

@greyp wrote: My app keeps failing the Direct3D Feature Test by the local Windows Store Certification Tool that came with Visual Studio 2015 Community. Below is the error message: FAILED Direct3D...

View Article

Image may be NSFW.
Clik here to view.

Coursera - Game Design

@Jjagg wrote: Hey everyone! I talked about Coursera here before, and saw they have some nice game design classes coming up! To be clear, this is just game design, not development, so not much thought...

View Article


SpriteFont Texture2D GetData throws AccessViolationException

@henry_lisowski wrote: So I'm trying to get the color data from the Texture2D of a SpriteFont. The SpriteFont is built using Importer: SpriteFontImporter and Processor: SpriteFontDescription, with...

View Article

Image may be NSFW.
Clik here to view.

Windows SoundEffect not playing [Solved]

@AlexBelezjak wrote: I cannot get SoundEffect to work on Windows platform (Windows 10, VS15). Song is working fine. It looks like it's loaded fine by content loader but then not played. No exceptions...

View Article


Image may be NSFW.
Clik here to view.

Shader work fine with openGL, but didn't with directX project

@Payet_Romain wrote: Hello, I try to make a shader to do celshading "toon effect" it works fine on my openGL test project, but when I try to implement it on my windows project a got this error : {"An...

View Article

Vertex colors are not displayed with custom shader

@justinnk wrote: I have a fbx model that I want to render, but the Vertex Colors do not work. It was created in Blender 2.77a and then exported to fbx.When I try to render the model with my custom...

View Article

[Solved] Monogame 3.5 - 30FPS When Not Using FixedTimeStep.

@Assassin0975 wrote: Hi everyone, I'm having an issue wherein, regardless of what I update/draw/etc (I even commented out all of the draw/update code except the framerate counter, which prints once...

View Article
Browsing all 6821 articles
Browse latest View live