@ToolmakerSteve wrote:
My primary focus is on Windows PCs, but I have an interest in supporting iOS and Android tablets in the future. Also contemplating software rendering on a Linux server farm (that my company already owns for Maya rendering) for making ultra-high-quality video flyovers of 3D landscapes.
Currently I have XNA 3.1+managed DirectX code that I am updating to MonoGame + SharpDX.
Given that Microsoft doesn't even support Windows 7 in DX 12, and that I have no interest in console platforms, I'm starting to consider abandoning DX (even though my primary target today is Windows PCs)!
Wondering if this makes any sense.
I'm fine with DX 11 functionality for now. Or whatever the comparable version of OpenGL would be. Not concerned yet with the close-to-the-metal options of DX 12 or Vulkan. Just trying to get up to reasonably modern capabilities.
My main question in this forum is what downside there might be to switching from MonoGame.Framework.WindowsDX to the version based on OpenGL?
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