Drawing stops
@Romeo_Berlov wrote: Linux Arch x86Monogame 3.6 Graphic card here https://www.dropbox.com/s/300ccrg1xvghssq/VGA.jpg?dl=0video here https://www.dropbox.com/s/dd1t83kisa8z8xx/video.mp4?dl=04 This is...
View ArticleNuclex GUI and custom renderers
@perneky wrote: Hi All, I have started experimenting with the Nuclex GUI port. While it looks promising, I tried to create a custom GUI element with a custom renderer, derived from...
View ArticleHow can i skew a sprite ?
@nino wrote: Hi, On the left this is what i get by drawing a sprite, and on the right this is what i want. Is there any way i could achieve this ?(sorry for my english) Thanks ! Posts: 2 Participants:...
View ArticlePositioning a sprite if frame rate is low
@LEM wrote: I use this parabolic logic when the sprite jumps. When the user clicks on the jump button, I set mVY = -300 int mVY = 0; public override void Update(GameTime theGameTime) { Vector2 speed =...
View ArticleTypeInitializationException accessing GraphicsAdapter.Adapters, could not...
@ToolmakerSteve wrote: Converting VB code from XNA 3.1 to MonoGame. Any attempt to access class GraphicsAdapter throws the exception below. For example, trying to enumerate GraphicsAdapters. On this...
View ArticleNew MonoGame Developers - Windows 10 & BitDefender
@SNaidamast wrote: I recently purchased a brand new high-end Precision laptop from DELL with Windows 10 Pro and installed all of my needed workstation applications, including Visual Studio 2015...
View ArticleStarting from Source without Installer
@jnoyola wrote: I love all that MonoGame has to offer, but I'm surprised to see such great open source software without any mention of how to start from the source without using a pre-built/self-built...
View ArticleCan't change ColorKeyColor on Pipeline tool
@gamelaster wrote: Also, the whole menu is really buggly Posts: 2 Participants: 2 Read full topic
View ArticleIs there a way to force a resolution on Android?
@LEM wrote: I think I looked everywhere but I couldn't find a way.My phone has a native resolution of 1920x1080 and I would like to run my game at 1280x720. I tried by changing...
View ArticleContinuous Integration for iOS
@Noxalus wrote: Hello everyone I would like to know if someone here already try to do CI for a MonoGame project for iOS builds. I don't have any Mac to compile my project on iOS but some of my friends...
View Article[RESOLVED] ContentManager.Load ArgumentException (on .xnb files from XNA 3.1)
@ToolmakerSteve wrote: I'm converting a desktop application from XNA 3.1 to MonoGame.Framework for WindowsDX (teambuilder v3.7.0.994), targetting .Net 4.5.2, for Windows but NOT UWP, developing on...
View ArticleOn Windows, is MonoGame+OpenGL as stable as MG+DirectX?
@ToolmakerSteve wrote: My primary focus is on Windows PCs, but I have an interest in supporting iOS and Android tablets in the future. Also contemplating software rendering on a Linux server farm...
View ArticlePlease wait.... Loading....
@MuntyScruntFundle wrote: This is the first game I've worked on that has enough graphics and logic to make the loading an issue, it's not ages, but it's enough time for an end user to think there's a...
View ArticleWebsite error
@Maybeking wrote: Hello, I just wan't to notice you that i cannot connect my github account in community.monogame.org but it works well for community.monogame.net. That's all ! Have a good day !...
View ArticleAPK contains wrong libs
@kurt wrote: Hi,when I select armeabi v7 + x86 as my release architectures and then generate the APK the resulting file contains wrong dlls:lib/ armeabi-v7a/ libmonodroid.so libmonosgen-2.0.so...
View ArticleHow do I Make Display Screen Size & Back-Buffer Size Independent from Each Other
@SNaidamast wrote: I am working on a 2D game where I need the back-buffer to be larger than the actual displayed screen so that I can draw relatively large maps while using the actual display with a...
View ArticleGame of Life with colors
@Jelle wrote: Hello MonoGame community, I'm currently working on a project based on Conway's Game of Life, but with colors. I managed to replicate the rules easily, and added some extra things. It's...
View Article[WORK-AROUND - call NON-PUBLIC method] Custom game loop (not using Game...
@ToolmakerSteve wrote: Using MonoGame on DX template, KeyboardState ks = Keyboard.GetState() in Game.Update override SUCCESSFULLY get updates to ks.CapsLock andks.GetPressedKeys().. Trying to do the...
View ArticleMouseState not changing in Custom game loop (no Game class)
@ToolmakerSteve wrote: On Windows, using MonoGame.Framework.WindowsDX 3.7.0.944.(Windows 10, but not "UWP" app; Surface Pro (2017)) If use MonoGame template, the following code in Game.Update override...
View ArticleLoad .mgfxo in Android Project and Nez
@Simon_Gervais wrote: Hi, I will love to use the default .mgfxo for a Android Project that come with Nez Project (The SpriteAlphaTestEffect in my case). For the PC (OpenGL) version, it's work...
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