@SNaidamast wrote:
I am working on a 2D game where I need the back-buffer to be larger than the actual displayed screen so that I can draw relatively large maps while using the actual display with a camera to scroll left, right, up, and down.
However, I have found that the PreferredBackBufferWidth & PreferredBackBufferHeight are connected to the actual screen width and height.
How do I separate the two?
Thank you...
Posts: 3
Participants: 3