@MasterQuestMaster wrote:
Does Monogame have an easy way to draw a rectangular image (loaded into a Texture2D) with rounded corners?
I have a lot of images that I'm loading into Texture2D objects. The images are rectangular with a set size. I can't split them up (like what seems to be a common approach for variable sized rounded-corner rectangles).
I need to draw those images with slightly rounded corners, because the images themselves have slightly rounded corners but without a transparent back. That causes the images to have some white corners that I would like to cut away using rounded corners.
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