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Where to start on C# physics

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@Jonhops1595 wrote:

I am new to game development but I wanted to make a 2D playformer using monogame in my spare time. I know a bit of C# but am not super in depth with it. I though a good place to start would be working on the physics for my game and try to get something playable to work off of. I was wondering where I should start with physics and how I should program it into my game.

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