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SDL2.dll not found exception

@Zach_Parks wrote: Debian Linux 9 Stretch, MonoDevelop Stable 6.2, MonoGame 3.6 Just cloned the MonoGame.Extended repository from github. Built the solution in MonoDevelop, trying to run some of the...

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3.7.0.1006 - 15/10/2017 - UWP project does not run on Windows 10 and Xbox One

@64side wrote: Hi,3.7.0.1006 - 15/10/2017 (develop branch) - UWP (upgraded from 3.6) project does not run on Windows 10 and Xbox One. This behaviour is on Windows 10, targeting 'Windows 10 Anniversary...

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What could be wrong in the application?

@Carlosanit wrote: Here MG36.jpg1296x758 277 KB is what I get with MG release 3.6 (sorry for the very primitive picture); the picture is OK.Here is what I get with last MG dev version...

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Raster Bars a la C64

@Paul_Crawley wrote: Just wondering, way back in the day there used to be a bunch of demos not to mention games that had rolling raster bar colors behind inverted text to produce a very effective...

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In .fx, Shader supports Struct, but not array of Structs.

@ToolmakerSteve wrote: This code is good when building the .fx file in MGPT 3.7.0.944: struct directional_light { float3 vDiffuseColor; float fIntensity; float3 vDirection; bool bLid; }; static const...

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How convert this shader code [passing parameter on "compile" line], so can...

@ToolmakerSteve wrote: This is a fragment from an XNA 3.1 "v3" .fx file (this won't build on its own, but this is part of a large file; hopefully this is enough to understand the problem): float4...

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Recommendations for resources to read, to understand HLSL?

@ToolmakerSteve wrote: (I understand 3D math in general; but vague on shader math and syntax - I've made minor changes to existing shaders over several years, but that was all in XNA 3.1 for some old...

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RequestProductPurchaseAsync throws "Cannot change thread mode after it is set"

@harryh100 wrote: Hi there, I´m trying to implement a in-app-purchase-functionality and get an exception when I´m calling RequestProductPurchaseAsync. It states: Cannot change thread mode after it is...

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Pixel shader looks different in iOS?

@dmanning23 wrote: I've got a pixel shader that looks correct on DesktopGL and Android projects, but the iOS project renders totally wrong: Screen Shot 2017-10-16 at 11.54.11 PM.png846x1494 117 KB The...

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Where to start on C# physics

@Jonhops1595 wrote: I am new to game development but I wanted to make a 2D playformer using monogame in my spare time. I know a bit of C# but am not super in depth with it. I though a good place to...

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Shaders

@Paul_Crawley wrote: I'm trying to use a shader to replace the texture of a sprite as seen in:-https://gmjosack.github.io/posts/my-first-2d-pixel-shaders-part-1/goto part 3 he replaces a texture via a...

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Missing shared lib on OSX

@Rainware wrote: Hey everyone, I started devloping with monogame and everything is fun so far. However I actually have a problem with the pipeline on OSX. I can't create a blender model with texture....

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Set window position

@Romeo_Berlov wrote: I set fixed size for window without border this.Window.AllowUserResizing = true; this.Window.Title = "PaymentSoft"; graphics.SynchronizeWithVerticalRetrace = true;...

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Backbuffer Behavior on Android

@StoatsOnAPlane wrote: I'm developing a 2D game in Monogame. My game only redraws regions that have changed, leaving the contents of the backbuffer from previous draws. On my PC, this works as...

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How to deal with mouse coordinates?

@mxpc5396971 wrote: I want to know when Window.AllowUserResizing is true,How to deal with mouse coordinates?I'm sorry, my English is so bad.Please tell me as easily as possible. Posts: 1 Participants:...

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Why doesn't this simple shader work with MonoGame (works with XNA)

@Carlosanit wrote: The shader controls the appearance of the foreground 2D cab texture.Here is what the game shows with both XNA and MonoGame at daylight: XNA_day.jpg1280x720 245 KB Here is what the...

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Skinned Model

@Ravendarke wrote: Is it me or this is just hell to get working? Nope, this is not constructive, will get back to it in moment, just need to scream after 8 hours of pure frustration. I dont even......

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TypeLoadException Windows.Graphics.Display.DisplayInformation on Win7; no...

@ToolmakerSteve wrote: I've got a project working under Windows 10, using MonoGame 3.7.0.994 from developer branch. (After deleting MonoGame 3.6.x.x in "C:\Program Files...

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Visual Studio 2017 and project creation issues

@AxeD wrote: Hi All.After purchase of a new laptop, I wanted to get back to MonoGame. I had couple issues - Windows SDK was a solution for most of them - there was only an empty project generated....

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iOS GLES 3.0

@jnoyola wrote: Since there are many newer iOS devices that support GLES 3.0, could someone outline the steps to upgrade the iOS framework to use it? This should allow MRT among other features, right?...

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