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Should you make use of delta time for framerate independent code?

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@monogdev wrote:

Having used Unity, Unreal etc, I'm used to multiplying delta time for some code that runs in Update loop, e.g., movement.
However, in many online tutorials for MonoGame and XNA, people seem to not mind delta time, and iirc XNA does run in a fixed frame rate on PC: 60 fps and on Windows Phone: 30 fps.
I'm developing a PC and Android/iOS game, should I ignore delta time or use it?
How do frame rates differ from PC/Mobile/Consoles?

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